A first person perspective, gravity-driven game.
You may use any portion of this project for your own use, without the need for credit.
This is a non-profit, educational code-base that started as an assignment for an introductory Game Programming class at the University of North Texas, CSCE 3600
.
This game is written purely with DirectX12, without any game engine related library or Boost.
- Clone or download the project from
master
or any preferred version. - Clone or download DirectXTK12.
- Build
DirectXTK_Desktop_2017_Win10.sln
. - Set a user variable for
DIRECTXTK12_DIR
with the value set as the directory path: - Open Dodge.sln using VS 15/17.
- Clean, build, and debug the solution.
- Break whatever you want.
- Repeat step 4 until your cookies are done baking.