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GCDemo.sln
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GCDemo.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31314.256
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GCDemo", "Intermediate\ProjectFiles\GCDemo.vcxproj", "{BDA559A2-C853-3716-9CBC-0BCEE158C56E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
D:\Epic Games\UE_5.0\Engine\Extras\VisualStudioDebugging\Unreal.natvis = D:\Epic Games\UE_5.0\Engine\Extras\VisualStudioDebugging\Unreal.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Android = DebugGame Editor|Android
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Android = DebugGame|Android
DebugGame|Win64 = DebugGame|Win64
Development Editor|Android = Development Editor|Android
Development Editor|Win64 = Development Editor|Win64
Development|Android = Development|Android
Development|Win64 = Development|Win64
Shipping|Android = Shipping|Android
Shipping|Win64 = Shipping|Win64
EndGlobalSection
# UnrealVS Section
GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution
AvailablePlatforms=Win64;Android
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame Editor|Android.ActiveCfg = Invalid|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame|Android.Build.0 = Android_DebugGame|Win64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.DebugGame|Win64.Build.0 = DebugGame|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development Editor|Android.ActiveCfg = Invalid|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development Editor|Win64.Build.0 = Development_Editor|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development|Android.ActiveCfg = Android_Development|Win64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development|Android.Build.0 = Android_Development|Win64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development|Win64.ActiveCfg = Development|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Development|Win64.Build.0 = Development|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Shipping|Android.ActiveCfg = Android_Shipping|Win64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Shipping|Android.Build.0 = Android_Shipping|Win64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Shipping|Win64.ActiveCfg = Shipping|x64
{BDA559A2-C853-3716-9CBC-0BCEE158C56E}.Shipping|Win64.Build.0 = Shipping|x64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win64
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{56CDDD90-EF93-3A76-AE95-A71E1BF4AF5D} = {233774A8-CC9D-3FA9-86D1-90573E92B704}
{BDA559A2-C853-3716-9CBC-0BCEE158C56E} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}
EndGlobalSection
EndGlobal