This repository has been archived by the owner on Nov 22, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 68
Issues: hoverinc/ray-tracing-renderer
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Bright Pixels show on screen when transparent material is used
#224
opened Jun 23, 2021 by
lagence3d
Envrionment map is displayed rotated when Object3D .DefaultUp is Z Axis.
#169
opened Oct 6, 2020 by
eric-ma-0709
Hello, I'd like to ask about the render support three.js Is the bump in the map
help wanted
Extra attention is needed
#154
opened Sep 7, 2020 by
xiaxc1
Dead white pixels even after convergence
bug
Something isn't working
#152
opened Aug 26, 2020 by
matt-42
Handle vertexColors: true in meshStandardMaterial
enhancement
New feature or request
#151
opened Aug 26, 2020 by
matt-42
Hi, everyone. I'd like to ask when the ray tracing renderers can add light sources and spotlights
question
Further information is requested
#150
opened Aug 26, 2020 by
xiaxc1
Color depending on the depth of the glass.
help wanted
Extra attention is needed
#130
opened Jun 6, 2020 by
nicolab28
Image burn
bug
Something isn't working
question
Further information is requested
#95
opened May 11, 2020 by
ManishJu
GBuffer/zbuffer/material in bitmap/array format
help wanted
Extra attention is needed
question
Further information is requested
#89
opened May 5, 2020 by
nicolab28
Improve the drop-in-replacement engine aspect
feature request
good first issue
Good for newcomers
#84
opened Apr 20, 2020 by
ToJans
Canvas transparency
feature request
good first issue
Good for newcomers
question
Further information is requested
#74
opened Feb 27, 2020 by
VinAr22
Previous Next
ProTip!
Updated in the last three days: updated:>2024-12-21.