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To use this script drop it into an "Editor" folder in your project
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This script works with Unity Standard Shaders because the other render pipelines are a mess 0_0
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Select one or more folders that contain pbr textures with a standard naming structure and use the folder method
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|| or ||
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Select some pbr textures then access the script using the Right Click menu
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It will load the textures into the correct channels on the new material
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To customize the script for your texture naming change the names of the strings with the comments
< if(item.name.Contains("Base_Color") || item.name.Contains("Albedo")) >
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So if your albedo files are just named "Color" chage the "Base_Color" to "Color"
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You can add as many words to match just add another ||
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Do this with the rest of the channels
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YEH YEH its still faster then without this script maaaaaaaaaaan