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Jiggle is different at high framerates. Any way to fix? #14

Answered by detomon
KoKoEpic asked this question in Q&A
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You are right, this is a problem with the current implementation. I have been working on a more robust solution that is independent of the frame rate. I hope to release it in the next few days.

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@KoKoEpic
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@detomon
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