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RELEASE.md

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Release guide

Release branches/channels

  • Alpha - git branch: dev
  • Beta - git branch: beta
  • Stable - git branch: master

Alpha

The alpha channel is automatically released for every successful push to dev.

Beta

  1. Merge editor-dev into dev

     $ git checkout editor-dev
     $ git pull
     $ git checkout dev
     $ git pull
     $ git merge editor-dev
     $ git push
    
  2. Merge dev into beta

     $ git checkout beta
     $ git pull
     $ git merge dev
     $ git push
    

    Beta channel is automatically released for every successful push to beta.

  3. Collect release notes using python scripts/releasenotes_github_projectv2.py and post on forum.defold.com and add the "BETA" tag to the headline

  • Note: The release notes script requires a github access token to work correctly (https://github.com/settings/tokens). If the token is incorrect, you will likely get an error saying 'Unable to find GitHub project for version x.x.x'. Create a "classic" github token and add permissions to read projects. If the script still fails, you might need more permissions.

Update private repos

  1. Also update the beta for the console platforms

     $ cd defold-platform
     $ git checkout dev
     $ git pull
    
     $ git checkout beta
     $ git pull
     $ git merge dev
     $ git fetch upstream
     $ git merge upstream/beta
     $ git push
    

Stable

  1. If there is a pending Native Extension server change, publish the production server, which updates https://build.defold.com

  2. Switch to master branch, merge from beta:

     $ git checkout master
     $ git pull
     $ git merge beta
    
  3. Push master!

     $ git push
    

    This will trigger a build of the engines and editors for stable. Make a note of the release sha1 (the latest commit to the master branch on GitHub)

  4. Merge master into editor-dev:

     $ git checkout editor-dev
     $ git pull
     $ git merge master -m "Merged master into editor-dev"
     $ git push
    

    After a successful build, the editors are published under the stable engine tag in GitHub Releases

  5. Merge editor-dev into dev:

     $ cd defold
     $ git checkout dev
     $ git pull
     $ git merge editor-dev -m "Merged editor-dev into dev"
    
  6. Bump version:

     $ ./scripts/build.py bump
     $ git diff
     $ git add VERSION
     $ git commit -m "Bumped version to X.Y.Z"
     $ git push
    
  7. Repost the releasenotes on the forum and remove the "BETA" part from the headline

Update private repos

  1. Update the master branch for the console platforms

     $ cd defold-platform
     $ git checkout beta
     $ git pull
     $ git checkout master
     $ git pull
     $ git merge beta
    
     $ git fetch upstream
     $ git merge upstream/master
     $ git push
    
  2. Update the dev branch for the console platforms

     $ cd defold-platform
     $ git checkout master
     $ git pull
     $ git checkout dev
     $ git pull
     $ git merge master
     $ git fetch upstream
     $ git merge upstream/dev
     $ git push
    

Release to Steam

Deploying a release to Steam requires the Steam command line tool steamcmd. Authentication is performed using Multi-Factor Authentication (MFA) through Steam Guard.

Setup

For manual release to Steam:

  1. Install steamcmd on your local machine. You can either install using brew install steamcmd or by downloading from Valve and adding tools/ContentBuilder/builder_osx/steamcmd to your path.

  2. Try to login with steamcmd login <username> <password> quit, which may prompt for the MFA code. If so, type in the MFA code that was emailed to the account's email address.

  3. Validate that the MFA process is complete by running steamcmd login <username> quit again. It should not ask for the MFA code again.

For automated release on CI (NOT ENABLED YET):

  1. After running steamcmd a config.vdf file will be created. The location varies depending on operating system. On macOS the file is located in ~/Library/Application Support/Steam/config.

  2. Use cat config.vdf | base64 > config_base64.txt to encode the file. Copy the contents of config_base64.txt to the GitHub Secret STEAM_CONFIG_VDF.

NOTE: If when running the action you recieve another MFA code via email, run steamcmd set_steam_guard_code <code> on your local machine and repeat the config.vdf encoding and replace secret STEAM_CONFIG_VDF with its contents.

Manual release

  1. Run release_to_steam command:

     $ ./scripts/build.py --version=1.4.8 release_to_steam
    
  2. Wait until command completes.

  3. Set build live (see below).

Automated release (NOT ENABLED YET)

  1. Commit code to master

  2. Wait for CI.

  3. Set build live (see below).

Set build live

When the build has been uploaded it needs to be set live:

  1. Login to https://partner.steamgames.com

  2. Open build list for Defold: https://partner.steamgames.com/apps/builds/1365760

  3. Find your upload in the list and change the value in the Set build live on branch to default

  4. Update the Steam Community page with the release notes. Create a new post with the relase notes using this link. Write something like:

Defold 1.4.1 has been released
This new version can be downloaded by opening Defold and allowing the editor to self-update.

All releases can be downloaded at: https://github.com/defold/defold/releases
Official forum thread with complete update notes: https://forum.defold.com/t/defold-1-4-1-has-been-released/72246
  1. Announce the Stable release in other channels: