A highly configurable quality-of-life mod for Grand Theft Auto IV.
Check out the GTAForums page for a better layout.
- Requires: IV SDK .NET & Clonk's Coding Library
Download - Drag & drop into main directory.
Player Abilities
- Quick-save while on-foot. Current location will also be saved.
- Utilize Tracker Services at Pay'N'Sprays and Stevie's. This saves and tracks vehicles with a blip, acting as a personal vehicle.
Player Gunplay
- Gun magazines, shotgun shells, & rockets are visibly disposed/inserted.
- Recoil occurs when the player is firing any gun
- Holster & unholster your weapons.
- Move when scoped with any sniper.
- Scope & unscope with any sniper.
- When reloading, ammunition left in the magazine is properly rid of.
Pedestrian/Traffic Adjustments
- Peds no longer overtake the player.
- Upon loading in, there is now be a fade-in.
- When stopped in a vehicle, brake lights flick on.
- Pedestrians sometimes drive with their doors locked.
Enhancements & Fixes
- Field of view varies depending on the player's circumstances. E.g, in & out of combat, on & off foot, in & out interiors, etc.
- The player will speak more. E.g, in combat, when stealing items, or when falling.
- Mouse cursor won't move to another monitor if in-game.
- Exiting a vehicle with the wheels turned keeps them turned while on foot.
- Ice cream truck theft voice lines from console are restored.
- The hospital in South Algonquin is now a possible respawn point.
- Hold sprint key to jog. Tap the key to sprint. Disabled via CAPSLOCK or Toggle Sprint in the pause menu.
- The game will auto-save when grabbing collectibles.
Difficulty & Combat
- Player guns are removed upon death.
- All AI has varied accuracy & firerates.
- Health is regenerated to 25% in combat, and 50% out of combat.
- Armor is negated when the player is below a certain armor threshold. Most prominent below 33% armor.
- When below 25% health, the player can no longer sprint.
- Some pedestrians have a varied assortment of weapons. E.g, some gang members could have an UZI.
- Vehicles can explode when catching on fire, as seen in certain vanilla missions.
Police Changes
- Gain police stars when weapons are equipped with police nearby.
- Gradually lose police stars if you're unseen for a certain duration.
- Armored police appear at 4 stars.
- NOoSE can no longer be headshot or ragdolled when they have armor equipped; negated when using a sniper, or if an armor threshold is surpassed.
- Cops will now always use the combat shotgun instead of the pump shotgun.
Primary Team
- catsmackaroo
- ItsClonkAndre
Secondary Help
- Gillian
- Mike406
- GQComms