Zeppelin Masters APE script #438
Replies: 5 comments 1 reply
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Wouldn't it be better if instead of periodically checking for the transport GO there was a script function call when a transport arrives? |
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But i think in that case it will be necesary script the transport gameObject (or i miss something?)... but they cant be scripted. I think they are pushed to world when continent create. |
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@cressidagp check the latest commits. I've implemented a new server hook for this. |
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Wow! Thanks. That will help a lot! 🤠 |
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Finally, i get a simple but working version for APE. Updated pastebin. |
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Hi there community! While pandemy at 2020 noticed than Zeppelin Masters wasnt sending the yell message when zeppelin arrived.
Taked a look at plugins and i saw that they arent scripted. So decided to give it a try.
Did many attemps until finally i get a working script. Its not pro level but will do the job. Retrospectively, i realize now than i should have use AIUpdates intead of RegisterEvent.
Anyway here is the script and i also started a python version (wich use AIUpdates), but im still figuring out how to proper store and get the variables.
Python: https://pastebin.com/1KAkKq9w
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