GLPP aims to be a simple OpenGL wrapper for better type savety and object orientation while using OpenGL in C applications.
GLPP does not try to complicate thinks more. It does no state handling or even complex things like a scene graph for you. It just wraps common OpenGL objects into C objects and provides functions with the aim to avoid common pitfalls.
Graphics Library (as hint for a C library)
GLPP is based on C 98 but works well with newer versions like C 11 and higher.
GLPP is a header-only library. So no building itself is required, only includes in your project. But it also comes with some extended features e.g. compiling shader sources with a simple interface. This implementation is in a .hpp file, supposed to be included in one source file of the project. See the GLPP.hpp file for this.
It was (and is) developed for usage in my space game project. Most times I use OpenGL functions I have to lookup the documentation to get the right constant for functions like glTexImage2D(). And even so, often i made mistakes with the data types for the internal format and the source format. Here i saw the potential to use a type safe approach like enumerations in C . Unfortunately C does not have something like this but C does. So I started to write a simple class to encapsulate a OpenGL texture and wrote some enums to avoid this pitfall in the future. With the time I was extended as required for vertex buffer objects (VBO's) and shaders.