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FireCell.pde
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FireCell.pde
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public class FireCell extends Cell
{
private color m_Orange = color(200, 115, 10);
private color m_Yellow = color(230, 220, 20);
private int m_TimeSinceColorChange = 0;
private int m_ChangeColorThreshold = 5;
FireCell()
{
m_Color = m_Orange; // Orange
m_Name = "Fire Cell";
}
@Override CellType getCellType() { return CellType.FIRE; }
@Override
public Cell updateState(HashMap<CellType, Integer> neighbours)
{
// Toggle color
if (m_TimeSinceColorChange > m_ChangeColorThreshold)
{
if (m_Color == m_Orange)
m_Color = m_Yellow;
else
m_Color = m_Orange;
m_TimeSinceColorChange = 0;
}
m_TimeSinceColorChange ;
// Kill fire if it has been alive for too long
if (m_LifeTime > 200)
{
return new AshCell();
}
// If theres to much fire nearby, then the fire choke and die, leaving ash
Integer fireQuantity = neighbours.get(CellType.FIRE);
if (fireQuantity != null)
{
if (fireQuantity > 7)
return new AshCell();
}
return null;
}
}