just make it meta-meta-meta.
nyan is a data description language, It is a mixture of python, json, patch, wml, yaml and some new ideas.
It stores hierarchical objects with key-value pairs in a database with the key idea that changes in a parent affect all children.
We created nyan because there existed no suitable language to properly represent the enormous complexity of storing the data for openage.
The main focus is readability and moddability.
The foundation of nyan:
Technology | Component |
---|---|
C 20 | nyan core |
Flex | Tokenizer generator |
CMake | Build "system" |
Humans | Doing it wrong all the time |
Let's assume we have a fun λ half-life strategy game.
The game engine provides some functionality which is exposed by nyan
.
# This is the content and mod API of the Engine:
Unit():
hp : int
animation : file
Building():
hp : int
creates : set(Unit)
model : file
Using this, the base game pack provides actual game content:
# base_game_data.nyan
OverwatchSoldier(Unit):
hp = 50
animation = "./assets/soldier.ani"
Strider(Unit):
hp = 2100
animation = "./assets/strider.ani"
CombineCitadel(Building):
hp = 9001
creates = {OverwatchSoldier, Strider}
model = "./assets/lambda_hq.mdl"
Citizen(Unit):
hp = 60
animation = "./assets/male09.ani"
# gordon is a citizen with more hp
Gordon(Citizen):
hp = 40
animation = "./assets/gordon.ani"
RebelHQ(Building):
hp = 5000
creates = {Citizen, Gordon}
model = "./assets/lambda_hq.mdl"
Now, let's create a mod that adds the overwatch elite and gives the striders even more hp.
# elite_strider_mod.nyan
# create a new unit:
OverwatchElite(Unit):
hp = 70
animation = "./assets/coolersoldier.ani"
# change the strider:
ChangeStrider<Strider>():
hp = 1000
# change the citadel to build the elite:
AddElite<CombineCitadel>():
creates = {OverwatchElite}
# create a mod that informs the engine about its patches
StriderEliteMod(Mod):
name = "Add the elite and make striders stronger"
patches = {AddElite, ChangeStrider}
When the engine activates the mod ("applies the patches"), the combine citadel can create the new unit and the strider is stronger.
The fun begins if you now create a mod that mods the mod. Which is totally possible with nyan.
Read the specification.
nyan
is fully functional and can be used in your project.
Please make us aware of your needs/experiences in our chat!
We try to keep the API stable, but there's still some unknowns and need-to-change features.
Please submit bugs and feature requests (and patches) on GitHub!
Operating System | Build status |
---|---|
Debian Sid | Todo: Kevin #11 |
-
How do I get this to install on my box?
- See doc/building.md.
-
Waaaaaah! It
- crashes
- spams all kinds of shit on the screen
- my girlfriend dumped me because I debugged for nights
All of those observations are intended, not bugs.
To get rid of them, recompile with --dont-segfault --shut-up --new-girlfriend
.
If this still does not help, try the contact section or the bug tracker.
How does contributing work here?
- Extensive syncronization!
- Report issues and send pull requests.
The documentation is also in this repo:
- Code documentation is embedded in the sources for Doxygen (see doc readme).
- Have a look at the doc directory. This folder tends to outdate when code changes.
If you have the desire to perform semi-human interaction, join our Matrix chatroom!
For ideas, problems, ..., use the issue tracker!
If it's a problem with the usage of nyan in openage, head over there.
GNU LGPLv3 or later; see copying.md and legal/LGPLv3.
We know that probably nobody is ever gonna look at the copying.md
file,
but if you want to contribute code to nyan, please take the time to
skim through it and add yourself to the authors list.