-
Notifications
You must be signed in to change notification settings - Fork 259
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support Polyhaven EXR normalmaps #952
Comments
It seems that that kind of .exr format isn't supported by TinyEXR |
It's strange because these EXR files load just fine in Godot, which uses TinyEXR. I remember TinyEXR gained EXR compression support relatively recently, which is required to open many EXR files out there. This is the copy of TinyEXR used by Godot: https://github.com/godotengine/godot/tree/master/thirdparty/tinyexr See its third-party notice too: https://github.com/godotengine/godot/tree/master/thirdparty#tinyexr |
I went through the debugger and it wants texture compression format 8 however the library only has these
|
No description provided.
The text was updated successfully, but these errors were encountered: