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A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C with FLTK.

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Rangi42/tilemap-studio

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Tilemap Studio Build Status

A tilemap editor for Game Boy, GBC, GBA, NDS, SNES, Genesis, or TG16 projects. Specifically meant to support the pret disassemblies like pokered, pokecrystal, and pokeemerald; as well as hacks including Polished Crystal, Red , Orange, Prism, and many more.

Inspired by tools like Tilemap Creator, NTME, GSC Town Map Editor and Karteneditor, but implemented with C and FLTK, and with support for multi-platform tilemaps as well as Pokémon-specific formats.

Latest release: 4.0.1

Follow the steps in INSTALL.md to install the release copy of Tilemap Studio, or the longer instructions to build it yourself from source.

The example/ directory contains different formats of tilemaps and tileset graphics. In particular, pokecrystal/town_map_pokegear.png is a colored-in combination of tileset graphics from pokecrystal, useful for viewing any Town Map in a project based on it.

Browse the menu items, toolbar buttons, and Help dialog to learn how to use Tilemap Studio. And don't miss the mouse controls:

Tileset Tilemap
Click/drag Select tile(s) Place tiles
Middle drag Scroll Scroll
Right-click Highlight tile Select tile
Right drag Select tiles
Ctrl click Replace tile
Shift click Flood fill
Alt click Swap tiles

More information is at the Gameboy Development Forum, Skeetendo Forums or PokéCommunity. If you have questions or comments, please go there.

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