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mod.js
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mod.js
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let modInfo = {
name: "Funny Number Tree",
id: "69LOL",
author: "RTXT25",
pointsName: "points",
modFiles: ["layers.js", "tree.js", "temple.js"],
discordName: "",
discordLink: "",
initialStartPoints: new Decimal (69), // Used for hard resets and new players
offlineLimit: 1, // In hours
}
// Set your version in num and name
let VERSION = {
num: "0.0",
name: "Please Help Me",
}
let changelog = `<h1>Changelog:</h1><br>
<h3>v0.0</h3><br>
- Added things.<br>
- Added stuff.`
let winText = `Congratulations! You have reached the end and beaten this game, but for now...`
// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
// (The ones here are examples, all official functions are already taken care of)
var doNotCallTheseFunctionsEveryTick = ["blowUpEverything"]
function getStartPoints(){
return new Decimal(modInfo.initialStartPoints)
}
// Determines if it should show points/sec
function canGenPoints(){
return hasUpgrade("p",11)
}
// Calculate points/sec!
function getPointGen() {
if(!canGenPoints())
return new Decimal(0)
let gain = new Decimal(69)
if (hasUpgrade('p',12)) gain = gain.times(69)
if (hasUpgrade('p',13)) gain = gain.times(420)
if (hasUpgrade('p',23)) gain = gain.add(69420)
if (hasUpgrade('p',31)) gain = gain.add(690)
if (hasUpgrade('p',32)) gain = gain.times(69)
if (hasUpgrade('p',33)) gain = gain.times(69)
if (hasUpgrade('s',11)) gain = gain.times(2)
if (hasUpgrade('s',12)) gain = gain.times(2)
if (hasUpgrade('s',13)) gain = gain.times(2)
if (hasUpgrade('e',12)) gain = gain.times(69)
if (hasUpgrade('e',13)) gain = gain.times(69)
if (hasUpgrade('e',14)) gain = gain.times(69)
if (hasUpgrade('e',21)) gain = gain.times(69)
if (hasUpgrade('e',22)) gain = gain.times(69)
if (hasUpgrade('e',23)) gain = gain.times(69)
if (hasUpgrade('e',24)) gain = gain.times(69)
if (hasUpgrade('e',25)) gain = gain.times(69)
if (hasUpgrade('e',31)) gain = gain.times(69)
if (hasUpgrade('e',32)) gain = gain.times(69)
if (hasUpgrade('e',33)) gain = gain.times(69)
if (hasUpgrade('e',34)) gain = gain.times(69)
if (hasUpgrade('e',35)) gain = gain.times(69)
if (hasUpgrade('e',41)) gain = gain.times(69)
if (hasUpgrade('e',42)) gain = gain.times(69)
if (hasUpgrade('e',43)) gain = gain.times(69)
if (hasUpgrade('e',44)) gain = gain.times(69)
if (hasUpgrade('e',45)) gain = gain.times(69)
if (hasUpgrade('e',52)) gain = gain.times(69)
if (hasUpgrade('e',53)) gain = gain.times(69)
if (hasUpgrade('e',54)) gain = gain.times(69)
return gain
}
// You can add non-layer related variables that should to into "player" and be saved here, along with default values
function addedPlayerData() { return {
}}
// Display extra things at the top of the page
var displayThings = [
]
// Determines when the game "ends"
function isEndgame() {
return player.points.gte(new Decimal("e280000000"))
}
// Less important things beyond this point!
// Style for the background, can be a function
var backgroundStyle = {
}
// You can change this if you have things that can be messed up by long tick lengths
function maxTickLength() {
return(3600) // Default is 1 hour which is just arbitrarily large
}
// Use this if you need to undo inflation from an older version. If the version is older than the version that fixed the issue,
// you can cap their current resources with this.
function fixOldSave(oldVersion){
}