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Maybe this was already in SR5. SR6 seems to be pretty focused on edge boosts. There's one where 2s also count for glitches.
Count 2s as glitches for the target: Time to get counteroffensive! When an opponent rolls, both 1s and 2s count in their total to determine if they glitch or critical glitch.
-- SR6 Core Rulebook page 47.
The text was updated successfully, but these errors were encountered:
Maybe this was already in SR5. SR6 seems to be pretty focused on edge boosts. There's one where 2s also count for glitches.
The text was updated successfully, but these errors were encountered: