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Guest sprites on water coaster boat and other vehicles don't render properly. #23471
Comments
This seems to be affecting nearly every vehicle with more than one set of guest sprites, the first set renders correctly but all of the ones after it glitch badly. |
Could this be again related to procedurally computing their bounding box for invalidation @AaronVanGeffen ? |
These would be vehicle sprites, not peep animation sprites, so it can't be due to the recent changes. Curious to see what this bisects to. That said, the peep animation algorithm is actually based on the inference code used for vehicle objects, which is much older. Large sprites might not fit in the 100x100 quadrants allotted for them: OpenRCT2/src/openrct2/ride/CarEntry.cpp Lines 47 to 64 in 51bf885
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Fix #23471: Traverse the paint nodes in correct order
Operating System
Linux (Fedora 40)
OpenRCT2 build
Actions Build AppImage (https://github.com/OpenRCT2/OpenRCT2/actions/runs/12473776407)
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
This bug is a graphical glitch or error
Describe the issue
The guest sprites on the water coaster boats don't seem to render properly anymore, they're cut off and flicker in and out of existence.
Steps to reproduce
Attachments
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