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Matthias Mailänder edited this page Jul 10, 2024
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OpenHV is technically an OpenRA total conversion mod, so many settings and engine internals from it apply here as well. Major changes are the file format for sprites which is palette indexed .png
and JASC Palette .pal
and IMA ADPCM or PCM .wav
or .ogg
Vorbis for sound and music. Just like the open standards based choice for file formats, all assets are strictly Open Source licensed. Check the README.md
or .yaml
files for details. The opt-in telemetry data was removed. Most of the custom code involves gameplay and AI additions.
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