Every exploit will have build-in ImGui i think.
ImGui
-> new(<string> Window_Name, <Vector2?> Window_Size) > Creates a new Windows
Properties:
-> AttachToInternalUI > This means it will be toggled with the INS key, like the regular Fluxus Internal UI.
-> Size [ WRITE ONLY ]
-> Style [ WRITE ONLY ]
-> Visible
Functions:
-> Section(<string> Section_Name)
-> Button(<string> Button_Text, <bool?> Same_Line, <Vector2?> Size);
Events:
-> OnClick()
Properties:
-> Text
-> Visible
-> Size [ WRITE ONLY ]
-> Label(<string> Label_Text, <bool?> Same_Line)
Properties:
-> Text
-> Visible
-> BulletLabel(<string> Label_Text, <bool?> Same_Line)
Properties:
-> Text
-> Visible
-> TextBox(<string?> Hint/DefaultText, <Vector2?> Size)
Events:
-> TextChanged()
Properties:
-> Text [ READ ONLY ]
-> Hint
-> MultiLine
-> Visible
-> CheckBox(<string> CheckBox_Text, <Vector2?> Size)
Events:
-> OnToggle()
Properties:
-> Visible
-> Toggled
-> Styles > Styles for the ImGui
-> Default
-> Custom
-> Light
-> Classic
Fluxus: Added build-in ImGui ( Working-in-progress ) - 10:31 a.m. Saturday, 20 August 2022
Oxygen U 2.1
: Added build-in ImGui - 9:13 p.m. Monday, 22 August 2022