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Currently, we don't support rotation of UV coordinates in Arnold materials, since the order in which scale, translation and rotation is applied in CityEngine seems to be different than the order applied in the aiUvTransform shaders used in Arnold materials.
Task:
Implement support for rotation of UV coordinates.
Ideas:
aiUvTransform could be replace by or combined with place2dtexture
chain multiple aiUvTransform to enforce the order in which scale, translation and rotation is applied
The text was updated successfully, but these errors were encountered:
Currently, we don't support rotation of UV coordinates in Arnold materials, since the order in which scale, translation and rotation is applied in CityEngine seems to be different than the order applied in the
aiUvTransform
shaders used in Arnold materials.Task:
Ideas:
aiUvTransform
could be replace by or combined withplace2dtexture
aiUvTransform
to enforce the order in which scale, translation and rotation is appliedThe text was updated successfully, but these errors were encountered: