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Combining texture shaders referring to the same texture #30

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jonathan-meier opened this issue Sep 30, 2019 · 1 comment
Open

Combining texture shaders referring to the same texture #30

jonathan-meier opened this issue Sep 30, 2019 · 1 comment
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@jonathan-meier
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Currently, in both PRTMaterialNode and ArnoldMaterialNode we use a separate texture shaders for each map, regardless of whether the textures are actually the same or different.

Task:

  • Create only one texture shader for different maps using the same texture file.

(Do we need to support the case where a single texture file is used in multiple maps with different UV transforms?)

@mistafunk
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we should also share texture nodes which are connected to different shader inputs (e.g. color and transparency etc)

@mistafunk mistafunk self-assigned this Jan 31, 2020
@mistafunk mistafunk added this to the v1.2 milestone Jan 31, 2020
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