Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Paris" example: ground floors are unexpectedly transparent #15

Open
mistafunk opened this issue Jul 31, 2019 · 0 comments
Open

"Paris" example: ground floors are unexpectedly transparent #15

mistafunk opened this issue Jul 31, 2019 · 0 comments
Assignees
Labels
bug Something isn't working
Milestone

Comments

@mistafunk
Copy link
Collaborator

mistafunk commented Jul 31, 2019

the stingray shader unexpectedly multiplies rgb-based opacity with alpha-based opacity. CityEngine falls back to rgb-based opacity if there is no alpha channel in the texture. serlio should emulate that CityEngine behavior.

reproduction: load CityEngine Paris example in Serlio

@mistafunk mistafunk added the bug Something isn't working label Jul 31, 2019
mistafunk added a commit that referenced this issue Aug 6, 2019
proper fix is to either use alpha-based opacitymap or rgb-based opacitymap if no alpha channel is available.
@mistafunk mistafunk self-assigned this Aug 6, 2019
@mistafunk mistafunk added this to the v1.2 milestone Jun 12, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant