Windows application for modifying Minecraft: Dungeons save files.
DISCLAIMER: Please keep backups of your save files! This app does not guarantee your save file to be playable after editing!
For full features and functionality you need Minecraft: Dungeons installed and preferably in the default install location.
- Download and extract the latest release (MCDSaveEdit_*.zip) from the releases section
If you see this popup, that means it couldn't find the game content in the default location. You need to provide the path to these .pak
files:
Minecraft Launcher:
%localappdata%\Mojang\products\dungeons\dungeons\Dungeons\Content\Paks
Steam:
%programfiles(x86)%\Steam\steamapps\common\MinecraftDungeons\Dungeons\Content\Paks
Microsoft Store:
C:\XboxGames\Minecraft Dungeons\Content\Dungeons\Content\Paks
If you're not sure which version you have, additional information may be found on Dokustash - stash.dokucraft.co.uk
If during launch you get a popup saying that MCDSaveEdit has stopped working, this means an internal error ocurred and could mean various issues. MCDSaveEdit has a dependency on .NET Framework 4.8 so you could try installing that.
- Go to
File > Open
in the menu bar. - Open the folder
%HOMEPATH%\Saved Games\Mojang Studios\Dungeons
. Be sure to backup this folder before editing your save files. - You will see a folder with a 16-digit number (E.g. 2612325419657064). Open this folder, then open the "Characters" folder.
- NOTE: If multiple Mojang or Microsoft accounts were used in-game you might see more than one folder.
- Select one of the files ending in
.dat
. There will be one for each character. - Click
Open
and edit your save. When ready go toFile > Save
orFile > Save As...
to save your edits.
This application was developed entirely in Visual Studio 2022.
When cloning be sure to recurse through submodules because there are 2:
Provide the AES key to decrypt the game files:
MCDSaveEdit\Data\Secrets.cs
namespace MCDSaveEdit.Data
{
public static class Secrets
{
// Fill in the value for this one
public static AesKey[] PAKS_AES_KEYS = new AesKey[] {
new AesKey("<AES key for unlocking the MCD .pak files>", ""),
};
// You can leave these empty, they just need to exist
public const string GAME_ANALYTICS_GAME_KEY = "";
public const string GAME_ANALYTICS_SECRET_KEY = "";
}
}
Another bit of trouble you might run into is the error: "The referenced component 'Windows' could not be found" in MCDSaveEdit/Data/Constants.cs
line 3: using Windows.Management.Deployment;
- Try the accepted answer here.
- This bit of code is only required for the Microsoft Store version, so if you have the launcher version you can just comment out lines 3 and 54 through 61.
This project is not affiliated with Mojang Studios, Microsoft, XBox Game Studios, Double Eleven or the Minecraft brand.
"Minecraft" is a trademark of Mojang Synergies AB.
Other trademarks referenced herein are property of their respective owners.
Images from the game are subject to copyright by Mojang. They are extracted at runtime from the .pak files that are installed as part of the Minecraft: Dungeons game files.
DungeonTools © Diego Russi (AGPL 3.0)
Microsoft.Bcl.AsyncInterfaces © Microsoft (MIT)
Costura.Fody © Simon Cropp and contributors (MIT)
FModel © Free Software Foundation, Inc. (GPL 3.0)
PakReader © Aleks Margarian (MIT)
Game-icons.net © Lorc, Delapouite and contributors (CC BY 3.0)