Allow2 makes it easy to add parental controls to your apps.
refer to https://github.com/Allow2/Allow2.github.io/wiki for more details.
Parental controls are incredibly complex and difficult to get correct and for a parent, there is nothing worse than having to log in or open up yet another parental control interface on another app and reconfigure it every other day.
Allow2 solves the problem once and for all:
- Leverage the powerful Allow2 platform completely for free (no developer licensing fees)
- Add parental controls in a matter of hours and don't worry about implementing heaps of interfaces.
- Show your community responsibility and support parents, this helps to bring more users to your apps.
Really, you should be able to add extensive and powerful parental controls to your apps in a matter of hours or (at most) a couple of days.
With Allow2 all you have to do to check if something can be used and record it's usage is:
let allow2Activities = [
Allow2.Allow2Activity(activity: Allow2.Activity.Internet, log: true), // this is an internet based app
Allow2.Allow2Activity(activity: Allow2.Activity.Gaming, log: true), // and it's gaming related, can also use "Messaging", "Social", "Electricity" and more...
]
Allow2.shared.check(allow2Activities)
And don't worry about having to tell other parts of your app. It's done for you automatically (just listen for the Allow2CheckResultNotification)!
func Allow2CheckResultNotification(notification:NSNotification) {
guard let userInfo = notification.userInfo,
let result = userInfo["result"] as? Allow2CheckResult else {
print("No Allow2CheckResult found in notification")
return
}
dispatch_async(dispatch_get_main_queue()) {
self.allow2View.hidden = result.allowed
if (!result.allowed) {
// configure the block screen to explain the issue
self.allow2View.result = result
}
}
}
- iOS 8.0 | macOS 10.10 | tvOS 9.0 | watchOS 2.0
- Xcode 8
You can use CocoaPods to install Allow2
by adding it to your Podfile
:
platform :ios, '9.0'
use_frameworks!
target 'MyApp' do
pod 'Allow2'
end
Note that this requires CocoaPods version 36, and your iOS deployment target to be at least 9.0:
You can use Carthage to install Allow2
by adding it to your Cartfile
:
github "Allow2/Allow2Framework"
You can use The Swift Package Manager to install Allow2
by adding the proper description to your Package.swift
file:
import PackageDescription
let package = Package(
name: "YOUR_PROJECT_NAME",
targets: [],
dependencies: [
.Package(url: "https://github.com/Allow2/allow2iOS.git", versions: Version(1,0,0)..<Version(2, .max, .max)),
]
)
Note that the Swift Package Manager is still in early design and development, for more information checkout its GitHub Page
To use this library in your project manually you may:
- drag in the whole Allow2Framework.xcodeproj
import Allow2
There are some basic options required to get started and some optional ones.
First of all, you need to set up the device in the developer portal, so head over there, signup (all free), and create your app/device:
then you need to set the token in the library before you can use any functions:
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
...
Allow2.shared.deviceToken = "<DEVICE TOKEN GOES HERE>"
...
}
By default, the system will ALWAYS connect to the production environment. You can safely set up new apps in the developer portal and design and use them in the production system without any issues and this will be the most anyone will want to do.
However, the Allow2 platfom is also updated on a regular basis and as changes are bought to realisation, they flow through a standard release process that we allow developers to paticipate in. At this time, we allow developers to test in the "sandbox" environment (essentially "beta") and in the "staging" environment (essentially "alpha"). So you CAN set the system to use one of these environments, BUT use them at your own peril!
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
...
Allow2.shared.env = .sandbox
...
}
Allow2 for iOS provides a convenience setup in case you are building into multiple environments yourself, you can pass a plist (directly out of your bundle if you wish!) into the convience property setter to handle one line config and easily manage multiple build targets:
<key>Allow2</key>
<dict>
<key>DeviceToken</key>
<string>DEVICETOKEN</string>
<key>Environment</key>
<string>staging</string>
</dict>
Then you can pass this straight in from your Bundle:
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
...
Allow2.shared.setPropsFromBundle(Bundle.main.infoDictionary?["Allow2"])
...
}
Any parameter that is not recognised will be ignored, so Environment: Invalid will essentially leave it as the default or whatever it was set to earlier.