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functions.hpp
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functions.hpp
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class A3A
{
class Base
{
class addHC {file="addHC.sqf";};
class addTimeForIdle {file="addTimeForIdle.sqf";};
class AILoadInfo {file="AILoadInfo.sqf";};
class apagon {file="apagon.sqf";};
class ataqueAAF {file="ataqueAAF.sqf";};
class buildHQ {file="buildHQ.sqf";};
class castigo {file="castigo.sqf";};
class citiesToCivPatrol {file="citiesToCivPatrol.sqf";};
class citySupportChange {file="citySupportChange.sqf";};
class commsMP {file="commsMP.sqf";};
class crearControles {file="crearControles.sqf";};
class crearPuestosFIA {file="crearPuestosFIA.sqf";};
class deleteControles {file="deleteControles.sqf";};
class destroyCity {file="destroyCity.sqf";};
class distanceUnits {file="distanceUnits.sqf";};
class distancias4 {file="distancias5.sqf";};
class economicsAI {file="economicsAI.sqf";};
class FIAradio {file="FIAradio.sqf";};
class findBasesForConvoy {file="findBasesForConvoy.sqf";};
class findNearestGoodRoad {file="findNearestGoodRoad.sqf";};
class flagaction {file="flagaction.sqf";};
class fn_location {file="fn_location.sqf";};
class fogCheck {file="fogCheck.sqf";};
class garage {file="garage2.sqf";};
class garageVehicle {file="garageVehicle.sqf";};
class garbageCleaner {file="garbageCleaner.sqf";};
class garrisonInfo {file="garrisonInfo.sqf";};
class intelFound {file="intelFound.sqf";};
class isFrontline {file="isFrontline.sqf";};
class isTheSameIsland {file="isTheSameIsland.sqf";};
class localizar {file="localizar.sqf";};
class markerChange {file="markerChange.sqf";};
class moveHQ {file="moveHQ.sqf";};
class mrkUpdate {file="mrkUpdate.sqf";};
class mrkWIN {file="mrkWIN.sqf";};
class NATOFT {file="NATOFT.sqf";};
class numericRank {file="numericRank.sqf";};
class onPlayerDisconnect {file="onPlayerDisconnect.sqf";};
class patrolDestinos {file="patrolDestinos.sqf";};
class placementSelection {file="placementselection.sqf";};
class playerHasBeenPvPCheck {file="playerHasBeenPvPCheck.sqf";};
class powerCheck {file="powerCheck.sqf";};
class powerReorg {file="powerReorg.sqf";};
class prestige {file="prestige.sqf";};
class puestoDialog {file="puestoDialog.sqf";};
class radioCheck {file="radioCheck.sqf";};
class rebuildAssets {file="rebuildAssets.sqf";};
class resourceCheckSkipTime {file="resourcecheckSkipTime.sqf";};
class resourcesFIA {file="resourcesFIA.sqf";};
class returnMuzzle {file="returnMuzzle.sqf";};
class revealToPlayer {file="revealToPlayer.sqf";};
class scheduler {file="scheduler.sqf";};
class sellVehicle {file="sellVehicle.sqf";};
class sizeMarker {file="sizeMarker.sqf";};
class statistics {file="statistics.sqf";};
class teclas {file="teclas.sqf";};
class timingCA {file="timingCA.sqf";};
class undercover {file="undercover.sqf";};
class unlockVehicle {file="unlockVehicle.sqf";};
class zoneCheck {file="zoneCheck.sqf";};
//class tempMoveMrk {file="tempMoveMrk.sqf";};
}
class AI
{
class AAFKilledEH {file="AI\AAFKilledEH.sqf";};
class airdrop {file="AI\airdrop.sqf";};
class AIreactOnKill {file="AI\AIreactOnKill.sqf";};
class airstrike {file="AI\airstrike.sqf";};
class artilleria {file="AI\artilleria.sqf";};
class artySupport {file="AI\artySupport.sqf";};
class assaultBuilding {file="AI\assaultBuilding.sqf";};
class attackDrillAI {file="AI\attackDrillAI.sqf";};
class autoHealFnc {file="AI\autoHealFnc.sqf";};
class autoLoot {file="AI\autoLoot.sqf";};
class autoRearm {file="AI\autoRearm.sqf";};
class ayudar {file="AI\ayudar.sqf";};
class isBuildingPosition {file="AI\Buildings\isBuildingPosition.sqf";};
class canConquer {file="AI\canConquer.sqf";};
class canFight {file="AI\canFight.sqf";};
class cobertura {file="AI\cobertura.sqf";};
class cubrirConHumo {file="AI\cubrirConHumo.sqf";};
class destroyBuilding {file="AI\destroyBuilding.sqf";};
class doFlank {file="AI\doFlank.sqf";};
class enemigoCercano {file="AI\enemigoCercano.sqf";};
class enemyList {file="AI\enemyList.sqf";};
class fastrope {file="AI\fastrope.sqf";};
class findSafeRoadToUnload {file="AI\findSafeRoadToUnload.sqf";};
class fuegoSupresor {file="AI\fuegoSupresor.sqf";};
class guardDog {file="AI\guardDog.sqf";};
class hasRadio {file="AI\hasRadio.sqf";};
class hideInBuilding {file="AI\hideInBuilding.sqf";};
class inmuneConvoy {file="AI\inmuneConvoy.sqf";};
class landThreatEval {file="AI\landThreatEval.sqf";};
class mineSweep {file="AI\mineSweep.sqf";};
class mortarDrill {file="AI\mortarDrill.sqf";};
class mortarSupport {file="AI\mortarSupport.sqf";};
class mortyAI {file="AI\mortyAI.sqf";};
class napalm {file="AI\napalm.sqf";};
class napalmDamage {file="AI\napalmDamage.sqf";};
class pedirAyuda {file="AI\pedirAyuda.sqf";};
class puertasLand {file="AI\puertasLand.sqf";};
class rearmCall {file="AI\rearmCall.sqf";};
class recallGroup {file="AI\recallGroup.sqf";};
class smokeCoverAuto {file="AI\smokeCoverAuto.sqf";};
class staticAutoT {file="AI\staticAutoT.sqf";};
class staticMGDrill {file="AI\staticMGDrill.sqf";};
class surrenderAction {file="AI\surrenderAction.sqf";};
class typeOfSoldier {file="AI\typeOfSoldier.sqf";};
class undercoverAI {file="AI\undercoverAI.sqf";};
class unitGetToCover {file="AI\unitGetToCover.sqf";};
class useFlares {file="AI\useFlares.sqf";};
class VANTinfo {file="AI\VANTinfo.sqf";};
class vehicleMarkers {file="AI\vehicleMarkers.sqf";};
//class AAthreatEval {file="AI\AAthreatEval.sqf";};
//class hayLOS {file="AI\hayLOS.sqf";};
}
class CREATE
{
class AAFroadPatrol {file="CREATE\AAFroadpatrol.sqf";};
class airportCanAttack {file="CREATE\airportCanAttack.sqf";};
class AIVEHinit {file="CREATE\AIVEHinit.sqf";};
class cargoSeats {file="CREATE\cargoSeats.sqf";};
class CIVinit {file="CREATE\CIVinit.sqf";};
class civVEHinit {file="CREATE\civVEHinit.sqf";};
class cleanserVeh {file="CREATE\cleanserVeh.sqf";};
class createAIaerop {file="CREATE\createAIaerop.sqf";};
class createAIciudades {file="CREATE\createAIciudades.sqf";};
class createAIcontroles {file="CREATE\createAIcontroles.sqf";};
class createAIpuestos {file="CREATE\createAIpuestos.sqf";};
class createAIrecursos {file="CREATE\createAIrecursos.sqf";};
class createCIV {file="CREATE\createCIV.sqf";};
class createFIApuestos2 {file="CREATE\createFIApuestos2.sqf";};
class createSDKGarrisons {file="CREATE\createSDKGarrisons.sqf";};
class createSDKgarrisonsTemp {file="CREATE\createSDKgarrisonsTemp.sqf";};
class CSATpunish {file="CREATE\CSATpunish.sqf";};
class FIAinitBases {file="CREATE\FIAinitBases.sqf";};
class garrisonReorg {file="CREATE\garrisonReorg.sqf";};
class garrisonSize {file="CREATE\garrisonSize.sqf";};
class garrisonUpdate {file="CREATE\garrisonUpdate.sqf";};
class groupDespawner {file="CREATE\groupDespawner.sqf";};
class milBuildings {file="CREATE\milBuildings.sqf";};
class minefieldAAF {file="CREATE\minefieldAAF.sqf";};
class mortarPos {file="CREATE\mortarPos.sqf";};
class NATOinit {file="CREATE\NATOinit.sqf";};
class patrolCA {file="CREATE\patrolCA.sqf";};
class patrolReinf {file="CREATE\patrolReinf.sqf";};
class reinforcementsAI {file="CREATE\reinforcementsAI.sqf";};
class remoteBattle {file="CREATE\remoteBattle.sqf";};
class removeVehFromPool {file="CREATE\removeVehFromPool.sqf";};
class spawnGroup {file="CREATE\spawnGroup.sqf";};
class vehAvailable {file="CREATE\vehAvailable.sqf";};
class VEHdespawner {file="CREATE\VEHdespawner.sqf";};
class wavedCA {file="CREATE\wavedCA.sqf";};
}
class Dialogs
{
class mineDialog {file="Dialogs\mineDialog.sqf";};
}
class Missions
{
class ataqueHQ {file="Missions\ataqueHQ.sqf";};
class borrarTask {file="Missions\borrarTask.sqf";};
class missionRequest {file="Missions\missionrequest.sqf";};
class missionRequestAUTO {file="Missions\missionrequestAUTO.sqf";};
class taskUpdate {file="Missions\taskUpdate.sqf";};
class underAttack {file="Missions\underAttack.sqf";};
}
class Municion
{
class ACEpvpReDress {file="Municion\ACEpvpReDress.sqf";};
class arsenalManage {file="Municion\arsenalManage.sqf";};
class CSATCrate {file="Municion\CSATCrate.sqf";};
class munitionTransfer {file="Municion\munitionTransfer.sqf";};
class NATOCrate {file="Municion\NATOCrate.sqf";};
class randomRifle {file="Municion\randomRifle.sqf";};
class RHSdress {file="Municion\RHSdress.sqf";};
class vaciar {file="Municion\vaciar.sqf";};
//class cajaAAF {file="Municion\cajaAAF.sqf";};
}
class OrgPlayers
{
class assigntheBoss {file="orgPlayers\assignStavros.sqf";};
class donateMoney {file="orgPlayers\donateMoney.sqf";};
class isMember {file="orgPlayers\isMember.sqf";};
class memberAdd {file="orgPlayers\memberAdd.sqf";};
class membersList {file="orgPlayers\membersList.sqf";};
class playerScoreAdd {file="orgPlayers\playerScoreAdd.sqf";};
class ranksMP {file="orgPlayers\ranksMP.sqf";};
class resourcesPlayer {file="orgPlayers\resourcesPlayer.sqf";};
class theBossInit {file="orgPlayers\stavrosInit.sqf";};
class theBossSteal {file="orgPlayers\stavrosSteal.sqf";};
class tierCheck {file="orgPlayers\tierCheck.sqf";};
}
class REINF
{
class addBombRun {file="REINF\addBombRun.sqf";};
class addFIAsquadHC {file="REINF\addFIAsquadHC.sqf";};
class addFIAveh {file="REINF\addFIAveh.sqf";};
class addSquadVeh {file="REINF\addSquadVeh.sqf";};
class autoGarrison {file="REINF\autoGarrison.sqf";};
class buildMinefield {file="REINF\buildMinefield.sqf";};
class construir {file="REINF\construir.sqf";};
class enemyNearCheck {file="REINF\enemyNearCheck.sqf";};
class FIAinit {file="REINF\FIAinit.sqf";};
class FIAskillAdd {file="REINF\FIAskillAdd.sqf";};
class garrisonAdd {file="REINF\garrisonAdd.sqf";};
class garrisonDialog {file="REINF\garrisonDialog.sqf";};
class NATObomb {file="REINF\NATObomb.sqf";};
class NATOQuadbike {file="REINF\NATOQuadbike.sqf";};
class postmortem {file="REINF\postmortem.sqf";};
class reDress {file="REINF\reDress.sqf";};
class reinfPlayer {file="REINF\reinfplayer.sqf";};
class vehiclePrice {file="REINF\vehiclePrice.sqf";};
class vehStats {file="REINF\vehStats.sqf";};
}
class Revive
{
class actionRevive {file="Revive\actionRevive.sqf";};
class fatalWound {file="Revive\fatalWound.sqf";};
class handleDamage {file="Revive\handleDamage.sqf";};
class handleDamageAAF {file="Revive\handleDamageAAF.sqf";};
class inconsciente {file="Revive\inconsciente.sqf";};
class inconscienteAAF {file="Revive\inconscienteAAF.sqf";};
class initRevive {file="Revive\initRevive.sqf";};
class isMedic {file="Revive\isMedic.sqf";};
class respawn {file="Revive\respawn.sqf";};
}
}