Fuse Dash (Alpha)
Fuse Dash is a short burst, fast-paced arcade platformer for the Game Boy Color that is just perfect for everyone who has just some spare minutes to play (for example on the toilet? Lol) or loves to get that better highscore!
Cmdr. Peanut is on a mission far away from his home planet, collecting important scientific data around a black hole when suddenly a danger is approaching his ship.
Oh no! The engine fuses of the ship popped out and Cmdr. Peanut only has 20 seconds to dash them back in and move his ship out of the way.
Controls:
Jumps are instant with one button press. So unlike in typical Mario games, you don't have to keep pressing the jump button to get higher. One jump button press will lift you automatically as high as Cmdr. Peanut can jump.
GAME BOY | KEYBOARD | |
Move | D-pad | Arrow Keys / WASD |
Jump (Double Jump) | A | K / X |
Dash | B | J / Z / Y |
Pause Game (- seconds!) | START | ENTER |
Mechanics:
The timer is ticking down from 20 seconds.
Every fuse gives you 1 seconds. Every successfully left room gives you 3 seconds.
Try to dash as many fuses as you can before the timer runs out (and to get new highscores).
After clearing a room, you'll get into the next room, randomly selected from a list of engine rooms (6 in total for the alpha. 30 already done for the final game).
There are fixed positions in each room where a fuse can sit, but if and where a fuse is located is random for every room.
Alpha:
This is an early alpha built to show the core gameplay of the game. Menu elements are only rudimentary, as well as texts.
There will be achievements, a speedrun mode with a fixed route of rooms and fuses, ship naming mechanic, printable highscore screen, some educational stuff and many more things in the final game. Oh, and yes, there will be colors in the game too!
Game Boy Color only:
Due to the limitations of the Game Boy and the fast pace of the game, playing it on an original Game Boy DMG is a stuttering, washed out hell of pixels that is far from enjoyable. That's why I decided that this game is GBC compatible only.
Credits:
- Idea, development and pixel art editing: @attackemartin (2nd Law Games)
- Pixel Art: 2BitCrook
- Music & SFX: Beatscribe
- Cover: Freinicke
- Made with: GB Studio / Aseprite / Tiled
Status | Prototype |
Platforms | HTML5 |
Author | 2nd Law Games |
Genre | Platformer |
Made with | GB Studio |
Tags | Game Boy, Game Boy ROM, gbstudio |
Average session | A few seconds |
Languages | German, English, Spanish; Latin America, French, Portuguese (Portugal) |
Inputs | Keyboard, Gamepad (any), Touchscreen, Smartphone |
Links |
Download
Click download now to get access to the following files:
Development log
- Language Support (EN/DE/FR/PT/ES)Mar 24, 2024
- Added rudimentary tutorialMar 24, 2024
Comments
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Amazing! Looking forward for the future of the project! Congrats on such cool game!
thanks so much :)
Fun game! if you don’t mind me asking, I’m curious how the ground crash was accomplished
thanks!
Do you mean the down dash? To Stomp the fuses on the ground?
Yes, that downward dash
On down press, the player is accelerated down. And on contact with a fuse, it is getting stomped.
thank you!!!
Any chance of a .pocket of the demo please
of course! There you go :)
Excellent appreciated 🙏