Name |
Description |
Messages Used |
Displays a set of Axes |
||
Shows the effort being put into each revolute joint of a robot. |
||
Creates a new rendering window from the perspective of a camera, and overlays the image on top of it. |
||
Displays a 2D or 3D grid along a plane |
||
Draws cells from a grid, usually obstacles from a costmap from the navigation stack. |
||
Creates a new rendering window with an Image. Unlike the Camera display, this display does not use a CameraInfo. Version: Diamondback |
||
Displays 3D objects from one or multiple Interactive Marker servers and allows mouse interaction with them. Version: Electric |
||
Shows data from a laser scan, with different options for rendering modes, accumulation, etc. |
||
Displays a map on the ground plane. |
||
Allows programmers to display arbitrary primitive shapes through a topic |
||
Shows a path from the navigation stack. |
||
Draws a point as a small sphere. |
||
Draws a pose as either an arrow or axes. |
||
Draws a "cloud" of arrows, one for each pose in a pose array |
||
Shows data from a point cloud, with different options for rendering modes, accumulation, etc. |
||
Draws the outline of a polygon as lines. |
||
Accumulates odometry poses from over time. |
||
Displays cones representing range measurements from sonar or IR range sensors. Version: Electric |
||
Shows a visual representation of a robot in the correct pose (as defined by the current TF transforms). |
||
Displays the tf transform hierarchy. |
||
Draws a wrench as arrow (force) and arrow circle (torque) |
||
Draws a twist as arrow (linear) and arrow circle (angular) |
||
Renders the RViz scene to an Oculus headset |