Sinespace
Sinespace is a free-to-play massively multiplayer online Unity 3D-based platform created and published by Sine Wave Entertainment. It enables users to create and sell 3D content and interact with others as 3D avatars.[1] It was beta launched in November 2016 [2] and teamed up with Unity to make its SDK available in the Unity Asset Store in March 2019.[3] It supports Oculus Rift, HTC Vive and Windows Mixed Reality headsets, but is also accessible through PC, Mac, Linux, and Chrome web browsers.[1]
Developer(s) | Sine Wave Entertainment |
---|---|
Initial release | November 2016 |
Written in | Unity 3D |
Engine |
|
Platform | Microsoft Windows, Mac OS, Linux, WebGL, iOS, Android, Oculus, Vive, Windows Mixed Reality |
Type | Virtual Reality |
Usage
[edit]Sinespace's usage is similar to that of multiplayer virtual worlds.[4] Players can create and customize their own 3D worlds and 3D content such as vehicles, mini-games, avatar clothing and gestures, and sell them for real world money. Players can also customize the shape and appearance of their avatar and buy avatars from third-party developers such as Daz 3D.[5][6] Content is created through a Unity 3D-compatible SDK, and in-game through building tools.[7]
Enterprise
[edit]Sinespace also has private, white-labeled grids for enterprise use. Customers include the U.S. Department of Defense, Pearson Education, Virgin Group, the Smithsonian, the University of Edinburgh, Michigan State University, and other organizations.[8]
Events
[edit]Sinespace has hosted several in-world talk shows featuring live audiences of avatars with notable people in the arts and technology, who also appear in avatar form, including video game designer Warren Spector,[9] VR pioneer Jaron Lanier,[10] MMO pioneer Richard Bartle,[11] and Hugh Welchman,[12] producer of the Oscar-nominated animated feature Loving Vincent.
Developer
[edit]Sinespace's lead developer is Adam Frisby,[13] who was also a key developer of the open source virtual world OpenSimulator.[14] Frisby additionally created a company that earned seven figures in real money by selling content in Second Life.[15] Sinespace is published by Sine Wave Entertainment, a company based in London.[16] The chairman is Peter Norris,[17] who is also Chairman of Virgin Group.
References
[edit]- ^ "How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR - UploadVR". UploadVR. 2018-06-26. Retrieved 2018-10-24.
- ^ "New browser-based world Space offers free regions –". www.hypergridbusiness.com. 12 November 2016. Retrieved 2018-10-24.
- ^ "Sinespace teams up with Unity to sell do-it-yourself virtual world SDK –". www.venturebeat.com. 19 March 2019. Retrieved 2019-03-30.
- ^ "How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR - UploadVR". UploadVR. 2018-06-26. Retrieved 2018-10-24.
- ^ "Sinespace pursues the 'Second Life of virtual reality'". VentureBeat. 2018-09-27. Retrieved 2018-10-24.
- ^ "Daz 3D Joins Sinespace To Bring Hyper-Realistic Avatars to the Virtual World/MMO Platform". Forbes. 2019-12-20. Retrieved 2020-01-06.
- ^ "Sinespace's New Archimatix Support Enables Real-Time 3D VR Modeling". UploadVR. 2018-08-02. Retrieved 2018-10-24.
- ^ "Cancel All Your Plans Because You Have A Second Life To Live In VR". Fast Company. 2018-03-07. Retrieved 2018-10-24.
- ^ "Sinespace and Escapist Host an Hour With Warren Spector". EscapistMagazine. 2018-11-07. Retrieved 2019-04-30.
- ^ "Jaron Lanier Explains What Could Make VR 'A Device Of Nightmares'". UploadVR. 2018-06-08. Retrieved 2018-10-24.
- ^ "New World Notes: Watch: Designing Virtual Worlds Author Richard Bartle Discusses Designing Virtual Worlds from Within a Virtual World". nwn.blogs.com. Retrieved 2018-10-24.
- ^ "Hugh Welchman discusses his new film: Loving Vincent | Sinespace Blog". blog.sine.space. Retrieved 2018-10-24.
- ^ "Management". SINE WAVE ENTERTAINMENT. Retrieved 2018-10-24.
- ^ Au, Wagner James (2008-04-08). "Here Comes the Open Source Metaverse". gigaom.com. Retrieved 2018-10-24.
- ^ "Sinespace pursues the 'Second Life of virtual reality'". VentureBeat. 2018-09-27. Retrieved 2018-10-24.
- ^ "Home". SINE WAVE ENTERTAINMENT. Retrieved 2018-10-24.
- ^ "Management". SINE WAVE ENTERTAINMENT. Retrieved 2018-10-24.
- 2016 video games
- Windows games
- Video games with cross-platform play
- Video games developed in the United Kingdom
- Virtual reality games
- HTC Vive games
- Free-to-play video games
- Virtual reality communities
- Multiplayer and single-player video games
- Massively multiplayer online games
- Active massively multiplayer online games
- First-person video games
- Video games with user-generated gameplay content
- Social casual games