Maya Plugins are extensions for the 3D animation software Autodesk Maya. There are plugins for many different areas such as modeling, animation, and rendering. Some of them also interact with external applications (for instance renderers, game engines, or other software packages).
Crowd simulation
editPlugin | Compatibility | Description |
---|---|---|
Golaem Crowd | 2011-2018 (Windows/Linux: 32 & 64-bit) | Simulates complex and controllable characters. |
Miarmy | 2012/2013 (Windows/Linux/Mac OS X: 64-bit) | Human language/logic decision system controlled AI, PhysX SDK tools, all renderers support. |
Dynamics
editPlugin | Compatibility | Description |
---|---|---|
Miarmy | 1.18/2016 | PhysX character dynamics & RBD emitter. |
Fluid
editPlugin | Compatibility | Description |
---|---|---|
Glu3d | 7/8.5 | Fluid in real time. |
RealFlow | 7/8.5/2008 | Fluid and simulation. |
Import/Export
editPlugin | Compatibility | Description |
---|---|---|
Collada | 7-2008 | Import/export plugin for the Collada format. |
OpenGEX | 2013– | Export plugin for the Open Game Engine Exchange format. |
Modeling
editPlugin | Compatibility | Description |
---|---|---|
Xfrog | 2008-2015 | Robust Plant/Organic modeling and animation plugin, and 3000 prebuilt procedural and editable plants (XfrogPlants). |
Rendering
editPlugin | Compatibility | Description |
---|---|---|
RenderMan for Maya | 2018–2020 | Photo-realistic rendering by Pixar. |
3Delight for Maya | 2016–2018 | Renderman compliant renderer by DNA Research. |
Maxwell Render for Maya | 2011–2020 | A unbiased raytracing render engine. |
V-Ray for Maya | 2016–2020 | A raytracing render engine. |
FurryBall | 2011–2018 | Real-time GPU renderer. |
Octane Render | 2017–2020 | Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer. |
Arnold Renderer | 2017–2022 | An advanced Monte Carlo ray tracing renderer. |
Maya Cg Plug-in | 4.5 or above | advanced hardware rendering and the Nvidia Cg high level shading language |