Julian Gollop is a British video game designer and producer specialising in strategy games,[2] who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."[3]
Julian Gollop | |
---|---|
Born | 1965 (age 58–59) |
Nationality | British |
Occupation(s) | Game designer producer |
Years active | 1982–present |
Employer(s) | Snapshot Games (founder and CEO) |
Known for | X-COM |
Notable work | Chaos: The Battle of Wizards Rebelstar series Laser Squad X-COM: UFO Defense |
Spouse | Reni (m. 2003)[1] |
Website | http://snapshotgames.com |
Early life
editJulian Gollop was born in 1965.[4] He came of age in Harlow, England.[5] When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.[5][6] His family played games regularly, choosing to play games instead of going to see films.[5] When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games.[5][6] After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed.[5][6]
Game development
editEarly career (1982 to 1988)
editIn 1982, while he was still in secondary school, Gollop started designing and programming computer games.[1][6][7] For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming.[6] Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities.[6] His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.[7][8][9] Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC.[6] He recognised that his future involved computers.[6]
When Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying.[1][6] He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college.[6] They wanted it to be a single-player game, something he had not made before,[6] so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.[6]
Mythos Games (1988 to 2001)
editIn 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games.[6][10] Under the Mythos name, the Gollop brothers designed and developed computer games such as Laser Squad, X-COM: UFO Defense and X-COM: Apocalypse.[2][10][11] Up to this time, Gollop had only made computer games for 8-bit and 16-bit home computers commonly found in Europe.[6] It was with X-COM: UFO Defense that he first beginning making video games directly for the MS-DOS and later Microsoft Windows operating system personal computers that at the time would be sold primarily in the United States.[6] Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.[6][12][13]
Codo Technologies (2001 to 2006)
editAfter closing Mythos Games, Gollops founded Codo Technologies.[13] They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.[13] The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription.[13] The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before he moved to Bulgaria with his wife in 2006.[14][15]
Ubisoft Sofia (2006 to 2012)
editAfter moving to Bulgaria, Gollop began working for Ubisoft in Sofia as a game designer.[6] He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS.[6][16] He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita.[16] Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.[14][15][16][17]
Snapshot Games (since 2013)
editAs of 2017, Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.[3][18][19][20] Chaos Reborn, the studio's first game, was released by Snapshot Games in 2015.[21] He then led his company's development of Phoenix Point, which was released in December 2019.[3][22]
Accolades
editIGN included him among the top hundred computer game creators of all time.[2] In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.[23] Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.[24]
Games
editTitle | Year | Developer | Publisher |
---|---|---|---|
Time Lords | 1983 | Julian Gollop | Red Shift |
Islandia | 1983 | Julian Gollop | Red Shift |
Battlecars | 1984 | SLUG Julian Gollop |
Games Workshop |
Nebula | 1984 | Julian Gollop | Red Shift |
Rebelstar Raiders | 1984 | Julian Gollop | Red Shift |
Chaos: The Battle of Wizards | 1985 | Julian Gollop | Games Workshop |
Rebelstar | 1986 | Julian Gollop | Firebird |
Rebelstar II | 1988 | Julian Gollop | Silverbird Software |
Laser Squad | 1988 | Mythos Games | Blade Software MicroLeague |
Lords of Chaos | 1990 | Mythos Games | Blade Software |
X-COM: UFO Defense | 1994 | Mythos Games | MicroProse Spectrum HoloByte (Japan) |
X-COM: Apocalypse | 1997 | Mythos Games | MicroProse |
Magic and Mayhem | 1998 | Mythos Games | (Windows) |
The Dreamland Chronicles: Freedom Ridge | Cancelled | Mythos Games | — |
Laser Squad Nemesis | 2002 | Codo Technologies |
|
Rebelstar: Tactical Command | 2005 | Codo Technologies | Namco |
Rebelstar 2: The Meklon Conspiracy | Cancelled | Codo Technologies | — |
Chessmaster Live | 2008 | Ubisoft Sofia | Ubisoft Feral Interactive (Mac OS X) |
Ghost Recon: Shadow Wars | 2011 | Ubisoft Sofia | Ubisoft |
Assassin's Creed III: Liberation | 2012 | Ubisoft Sofia | Ubisoft (PlayStation Vita) |
Chaos Reborn | 2015 | Snapshot Games | Snapshot Games |
Phoenix Point | 2019 | Snapshot Games | Snapshot Games |
References
edit- ^ a b c "The Lords Of Chaos Downloads for Commodore Amiga and Atari ST Tribute Website". amigalordsofchaos.tripod.com. Retrieved 17 June 2017.
- ^ a b c "Top 100 Game Creators". IGN. Retrieved 16 June 2017.
- ^ a b c Hall, Charlie (2 May 2017). "X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal". Polygon. Retrieved 13 June 2017.
- ^ "Chaos Reborn • View topic - Happy Birthday Julian!". www.forum.chaos-reborn.com. Retrieved 17 June 2017.
- ^ a b c d e "Julian Gollop". Notey. 4 February 2014. Archived from the original on 7 November 2017. Retrieved 17 June 2017.
- ^ a b c d e f g h i j k l m n o p q r "Interview With XCOM Creator Julian Gollop". Notey. 30 August 2011. Archived from the original on 7 November 2017. Retrieved 17 June 2017.
- ^ a b "Legendary Game Designers: Julian Gollop". GamesNostalgia. Retrieved 16 June 2017.
- ^ "Julian Gollop (Person) - Giant Bomb". Giant Bomb. Retrieved 16 June 2017.
- ^ "Julian Gollop | Retro Gamer". Retrieved 17 June 2017.
- ^ a b Bickham, Al (28 November 2010). "0". Eurogamer. Retrieved 16 June 2017.
- ^ "Mythos Games Ltd - UFO Enemy Unknown". 6 June 2001. Archived from the original on 6 June 2001. Retrieved 16 June 2017.
- ^ "The Dreamland Chronicles is Set Free". IGN. 11 April 2001. Retrieved 17 June 2017.
- ^ a b c d Gillen, Kieron (9 November 2007). "Making Of: Laser Squad Nemesis". Rock, Paper, Shotgun. Retrieved 17 June 2017.
- ^ a b "Julian Gollop - Google". Retrieved 24 August 2013.
- ^ a b Jenkins, David (1 April 2014). "XCOM creator Julian Gollop interview – Chaos Reborn on Kickstarter | Metro News". Metro.co.uk. Retrieved 19 May 2014.
- ^ a b c Yin-Poole, Wesley (9 April 2014). "What XCOM creator Julian Gollop did next". Eurogamer. Retrieved 17 June 2017.
- ^ Micek, Greg (3 April 2014). "Julian Gollop Discusses Chaos Reborn". Cliqist. Retrieved 17 June 2017.
- ^ "Inspired by X-COM, Snapshot Games is creating Phoenix Point for fall 2018". venturebeat.com. 25 April 2017. Retrieved 13 June 2017.
- ^ "Phoenix Point has hit its funding target". gamereactor.eu. 3 May 2017. Retrieved 13 June 2017.
- ^ "Phoenix Point Boss Battle Gameplay Revealed". ign.com. 5 June 2017. Retrieved 14 June 2017.
- ^ Meer, Alec (9 October 2015). "X-COM Creator's Chaos Reborn Is Born This Month". Rock, Paper, Shotgun. Retrieved 17 June 2017.
- ^ "Release Update". Phoenix Point. Retrieved 8 February 2019.
- ^ Griliopoulos, Dan (25 April 2013). "X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed | News". PC Gamer. Retrieved 24 August 2013.
- ^ Hall, Charlie (26 June 2017). "XCOM 2 dev is hyped for Mario Rabbids: Kingdom Battle". Polygon. Retrieved 26 June 2017.
External links
edit- Official website
- Julian Gollop at MobyGames
- Gameography at Mythos Games website by WayBackMachine (2002)