Delta Force: Urban Warfare

Delta Force: Urban Warfare is a 2002 first-person shooter game developed by Rebellion Developments and published by NovaLogic for the PlayStation. It is part of the Delta Force series. The game was re-released in 2010 on PlayStation Network for PlayStation 3 and PSP.

Delta Force: Urban Warfare
Developer(s)Rebellion Developments
Publisher(s)NovaLogic
SeriesDelta Force
Platform(s)PlayStation
Release
  • NA: July 2, 2002
  • EU: August 9, 2002
Genre(s)First-person shooter
Mode(s)Single player

Plot

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The game tells the story of a Delta Force operative named John Carter who had taken part in a failed drug deal bust in Tumaco, Colombia, and was subsequently sent undercover by CIA agent Robert Jackson to capture or kill the involved drug lord and red mercury smuggler Malik.

Gameplay

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It was designed to be a military simulation loosely based on the Delta Force special operations force. The storyline spans twelve missions, including a bank robbery, hostage rescue, and an assault on an offshore oil rig.

The game features a greater emphasis on story than previous Delta Force games, as it features fully animated and voice-acted cutscenes in between missions. Its missions are also less vast and open than other titles in the franchise, focusing instead on a more scripted and linear play style, in tight urban environments.

Reception

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The game received "average" reviews according to video game review aggregator Metacritic.[1]

References

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  1. ^ a b "Delta Force: Urban Warfare for PlayStation Reviews". Metacritic. Retrieved 2 January 2015.
  2. ^ Sutton, Maura (12 August 2002). "PlayStation Review: Delta Force: Urban Warfare". Computer and Video Games. Archived from the original on 13 September 2007. Retrieved 2 January 2015.
  3. ^ EGM staff (September 2002). "Delta Force: Urban Warfare". Electronic Gaming Monthly. No. 159. p. 162.
  4. ^ Taylor, Martin (10 August 2002). "Delta Force: Urban Warfare". Eurogamer. Retrieved 2 January 2015.
  5. ^ "Delta Force: Urban Warfare". Official U.S. PlayStation Magazine. October 2002. p. 151.
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