Deathmaze 5000 is a video game written by Frank Corr, Jr. for the TRS-80 and published by Med Systems Software in 1980.[1] It was ported to the Apple II and followed by the second game in the Continuum series, Labyrinth.
Deathmaze 5000 | |
---|---|
Publisher(s) | Med Systems Software |
Programmer(s) | Frank Corr, Jr.[1] |
Series | Continuum[2] |
Platform(s) | Apple II, TRS-80 |
Release | 1980 |
Gameplay
editDeathmaze 5000 is a first-person graphic adventure in which the player move through the labyrinthine hallways of a five-story building to escape and avoid starving to death.[3] The adventurer must fight monsters, collect objects, and solve puzzles.[2]
Reception
editRuss Williams reviewed Deathmaze 5000 in The Space Gamer No. 47.[3] Williams commented that "Deathmaze 5000 is an excellent game which will not be solved in a few weeks. If you like the prospect of a game that could last you for a very long time, get it. It's better than many [more expensive] games I've seen, both in price and in gaming value."[3]
Reviews
editReferences
edit- ^ a b Deathmaze 5000 Manual. Med Systems Software. 1980.
- ^ a b Reed, Matthew. "Deathmaze 5000". TRS-80.org.
- ^ a b c Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer (47). Steve Jackson Games: 31–32.
- ^ "Computer and Video Games Issue 0003".