Baldur's Gate 3 is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment of the Baldur's Gate series, based on the tabletop fantasy role-playing game Dungeons & Dragons. A partial version of the game was released in early access for macOS and Windows in October 2020 until the full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.[1][2]
Baldur's Gate 3 | |
---|---|
Developer(s) | Larian Studios |
Publisher(s) | Larian Studios |
Director(s) | Swen Vincke |
Producer(s) | David Walgrave |
Programmer(s) |
|
Artist(s) | Joachim Vleminckx |
Writer(s) | Adam Smith |
Composer(s) | Borislav Slavov |
Series | Baldur's Gate |
Engine | Divinity Engine |
Platform(s) | |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Set in the universe of the Forgotten Realms, the game begins with the protagonist waking up from unconsciousness on a mind flayer dimension-crossing ship infected with a parasitic tadpole that threatens to transform them into a mind flayer. Alongside several others who have met the same fate, they are forced to go on a quest to find a remedy to prevent ceremorphosis. Players choose from twelve character classes and customise their characters at the beginning of the game; they also select an origin from several options. Through interacting with other characters, engaging in round-based combat against enemies, and making plot decisions, players determine not only their fate but also the fate of Faerûn. That determination is also impacted by the game's dice roll mechanic, where a player's roll determines whether the outcome of a character's action is successful.
Baldur's Gate 3 received critical acclaim, with praise for its gameplay, narrative, production quality, and voice-acting performances. It won numerous Game of the Year awards and became the first game to win the GOTY award at all five major video game award ceremonies; the Golden Joystick Awards, The Game Awards,[3] the D.I.C.E. Awards,[4] the Game Developers Choice Awards, and the British Academy Games Awards.[5][6][7]
Gameplay
editBaldur's Gate 3 is a role-playing video game with single-player and cooperative multiplayer elements. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story. Optionally, players are able to take one of their characters and team up online with other players to form a party.[8][9]
The game implements a flexible quest system with various approaches to resolving most quests. Players can eliminate almost any non-player character, regardless of their importance to the storyline, yet still continue to advance through the game. The game is divided into three acts, each taking place in a distinct region of the world. Within these acts, the game adopts a non-linear format, permitting players to tackle quests in virtually any sequence.[10]
Unlike previous games in the Baldur's Gate series, Baldur's Gate 3 has turn-based combat, similar to Larian's earlier games Divinity: Original Sin and Divinity: Original Sin II; all combat is based on the Dungeons & Dragons 5th Edition rules.[11] Most mechanics and spells are taken from the tabletop role-playing game version of Dungeons & Dragons, although some are modified or omitted due to the adaptation of the game into a role-playing video game format.[12] There are 12 character classes, which are further subdivided into 46 subclasses. Each class focuses on a different aspect of the combat system, such as the wizard, who focuses on casting a large variety of spells or the barbarian, who focuses on unarmoured melee combat.[13] The player can also select more than one class per character, which is referred to as multiclassing, allowing the player to build their character in many different and unique ways.[14]
The game incorporates a roster of ten companion characters who are available for players to enlist into their party. Each of these characters has a personal story and a narrative that the player can explore further. The player can develop relationships with companion characters based on plot and dialogue choices made. Some of the companion characters are only accessible provided that the player makes specific plot or dialogue choices.[15]
All characters, both major and minor, are fully voice acted and motion captured, amounting to approximately 1.5 million words of performance capture.[16][17]
The game features a limited free floating camera, allowing the player to play the game in any camera ranging from fully third-person camera to an isometric top-down view.[18] The game's user interface has both a mouse and keyboard and a controller mode. In both modes, the player can use spells and combat actions, manage inventory, see the map, display player and companion character's statistics and select various gameplay elements such as allied and enemy characters.[19]
The game has modding support, although not all features and tools are available at launch, and modding options are expected to expand with subsequent updates.[20] Many mods are available from the community, allowing the player to change various aspects of the game.[21]
Plot
editSetting
editBaldur's Gate 3 takes place in the fictional world of the Forgotten Realms during the year of 1492 DR, over 120 years after the events of the previous game, Baldur's Gate II: Shadows of Amn, and months after the events of the playable Dungeons & Dragons 5e module, Baldur's Gate: Descent into Avernus. The story is set primarily in the Sword Coast in western Faerûn, encompassing a forested area that includes the Emerald Grove, a druid grove dedicated to the deity Silvanus; Moonrise Towers and the Shadow-Cursed Lands, which are covered by an unnatural and sentient darkness that can only be penetrated through magical means; and Baldur's Gate, the largest and most affluent city in the region, as well as its outlying suburb of Rivington. Other places the player visits include the Underdark, the Astral Plane and Avernus.[22]
Characters
editThe game is fully narrated by voice actress Amelia Tyler, who acts as the Dungeon Master, describing the world and the player's actions throughout the story.[23] The player character can either be created from scratch by the player, chosen from six pre-made "origin characters", or a customisable seventh origin character known as The Dark Urge (Neil Roberts).[24] All six pre-made origin characters can be recruited as part of the player character's party. They include Lae'zel (Devora Wilde), a githyanki fighter; Shadowheart (Jennifer English), a half-elf cleric; Astarion (Neil Newbon), a high elf vampire rogue; Gale (Tim Downie), a human wizard; Wyll (Theo Solomon), a human warlock; and Karlach (Samantha Béart), a tiefling barbarian.[25][26] Four other characters may join the player's party: Halsin (Dave Jones), a wood elf druid; Jaheira (Tracy Wiles), a half-elf druid; Minsc (Matthew Mercer), a human ranger who carries a hamster named Boo with him; and Minthara (Emma Gregory), a drow paladin. Jaheira and Minsc previously appeared in both Baldur's Gate and Baldur's Gate II: Shadows of Amn.[27]
The primary antagonists of the game are the Absolute (Cissy Jones), and her three chosen followers General Ketheric Thorm (J. K. Simmons), Lord Enver Gortash (Jason Isaacs), and Orin the Red (Maggie Robertson). Additional major characters include: Withers (Stephen Boxer), a mysterious undead entity who supports the player in camp; Raphael (Andrew Wincott), a devil with a penchant for making deals; Elminster (Crispin Redman), a renowned wizard and mentor to Gale; Auntie Ethel (Rena Valeh), a fussy trader of potions and sundries; Bhaal (Doug Cockle), the God of Murder; Mystra (Jane Perry), Goddess of Magic; Shar, Goddess of Darkness; Volo (Stephen Hogan), an unlucky writer; Mizora (Tamaryn Payne), a manipulative devil with a connection to Wyll; Isobel (Mia Foo), a half elf cleric working with Jaheria; Dame Aylin (Helen Keeley), Isobel's partner and an aasimar paladin; Ulder Ravengard (Chris Jarman), Wyll's father and Duke of Baldur's Gate; Kith'rak Voss (Richard Cotton), a githyanki knight; Dammon (Frazer Blaxland), a tiefling blacksmith, and The Emperor (Scott Joseph), a mind flayer with a key role in the main story. Sceleritas Fel (Brian Bowles), a fiend and manservant to the Dark Urge, only appears if the player has chosen to create a Dark Urge character. Viconia DeVir (Jess Nesling), a drow cleric and Mother Superior serving Shar who is integral to Shadowheart's storyline, previously appeared as a companion in Baldur's Gate and Baldur's Gate II: Shadows of Amn where she was voiced by Grey DeLisle.
Story
editThe protagonist wakes up inside a giant dimension-crossing illithid (mind flayer) flying ship. They are infected with a parasitic tadpole that enthrals and transforms people into illithids; however, the transformation does not happen, and the ship comes under attack from githyanki warriors riding red dragons. The mind flayer crew teleports the ship to the Nine Hells and are attacked by an army of Devils. The protagonist is freed during the fighting and steers the damaged ship to Faerûn, where it crashes. They encounter other survivors of the wreck, all likewise implanted with tadpoles.
The party seeks to remove their parasites through numerous avenues, all of which fail to provide a cure. They are saved from the tadpoles' overwhelming psychic force by a "Dream Visitor" inside Shadowheart's mysterious prism, a device that is sought after by the githyanki. The protagonist then becomes involved in the fate of the Emerald Grove, where local druids and tiefling refugees face off against the goblin horde that worships a cult of the "Absolute". Once the party either sacks or saves the grove, they travel through the mountains or the Underdark to reach Moonrise Towers, a cultist stronghold, in search of a new cure.
The protagonist seeks sanctuary from the curse around Moonrise Towers in a tavern called the Last Light, held by a group of tiefling refugees, Flaming Fist conscripts and Harpers. General Ketheric Thorm, the reigning lord of Moonrise and Chosen of Myrkul, is using a relic named the "Nightsong" as an engine for his immortality. The party scours the depths of Moonrise in pursuit of the Nightsong, revealed to be Dame Aylin, a daughter of Selûne. After either slaying or freeing the Nightsong, the protagonist confronts Ketheric, as well as his cohorts—Orin the Red, the Chosen of Bhaal and Enver Gortash, the Chosen of Bane. Through their Netherstones and a mysterious crown, the triumvirate collectively controls the Absolute, revealed to be an Elder Brain, the ultimate form of the illithid race, and seeks to rule the Sword Coast by manipulating everyone infected with a tadpole. Orin and Gortash depart with the Elder Brain for Baldur's Gate, while the protagonist defeats Ketheric and claims his Netherstone.
The protagonist arrives at Baldur's Gate as Gortash and Orin attempt to pit them against the other, while the companions find closure for their personal quests. It is revealed that the "Dream Visitor" is, in fact, a visage taken by a renegade illithid called the Emperor, who resides within the prism and oversees the imprisonment of a powerful githyanki, Orpheus. Orpheus is the source of psionic resistance the party possesses against the Absolute, and the Emperor has been leveraging this in his favour. The protagonist eventually faces off against Gortash and Orin, assembling the Netherstones to subdue the Elder Brain. The Elder Brain, having anticipated the triumvirate and the protagonist's every move, overpowers the party before the Emperor comes to the rescue.
Realising that the Netherstones require an illithid wielder with Orpheus' powers to be effective, the protagonist either frees Orpheus and allows him to transform, which causes the Emperor to resign to his fate and join the Absolute, or has either the Emperor, a transformed Karlach or the player character consume Orpheus in order to see the mission through. After defeating the Elder Brain, the protagonist can choose to either kill it and every illithid tadpole with it, ending the threat forever, or betray their comrades and rule as the Absolute.
Development
editThe original Baldur's Gate game was developed by BioWare and Black Isle Studios, and published by Interplay Entertainment in 1998. The game used a licensed version of the Dungeons & Dragons (D&D) rule set, specifically in the Forgotten Realms setting. The game's success led to a sequel, Baldur's Gate II: Shadows of Amn, and its expansion pack, as well as the Icewind Dale series and Planescape: Torment. After the success of the spinoff Baldur's Gate: Dark Alliance by Snowblind Studios, Interplay announced plans to produce further sequels to the Baldur's Gate series.[28] A planned sequel developed by Black Isle Studios, Baldur's Gate III: The Black Hound, was cancelled in 2003. Black Isle Studios would develop Baldur's Gate: Dark Alliance II before being shut down by Interplay in December 2003.[29] Further development on the series was halted due to a lawsuit between Interplay and Snowblind over the rights to the Dark Alliance trademark, and the Baldur's Gate trademark would revert to Atari.[30]
Atari would publish Neverwinter Nights, developed by BioWare, in 2002 and Neverwinter Nights 2, developed by Obsidian Entertainment, founded by former members of Black Isle Studios, in 2007. After the release of Neverwinter Nights 2, Obsidian Entertainment founder Feargus Urquhart unsuccessfully approached Atari to develop a sequel to Baldur's Gate.[31] Further attempts to develop a new Baldur's Gate were made by Brian Fargo, the founder of both Interplay and inXile Entertainment, as well as Beamdog, developers of enhanced ports of the original games and the standalone expansion Baldur's Gate: Siege of Dragonspear.[32][33]
Larian Studios were interested in making a sequel in the Baldur's Gate series for some time, having first approached Wizards of the Coast after their release of Divinity: Original Sin around 2014. At this time, Wizards of the Coast felt the studio was still too new to the industry to be trusted with the Baldur's Gate licence. Larian then developed Divinity: Original Sin II, which was released in September 2017. Pre-release materials related to the game impressed Wizards of the Coast, so they contacted Larian to ask if they still had interest in Baldur's Gate 3. Larian accepted, and while working to wrap up the release stage of development for Divinity: Original Sin II, a small group gathered to develop the design document to present to Wizards of the Coast with their ideas for the new Baldur's Gate.[34]
The game is based on the 5th-edition Dungeons & Dragons rule set, though it includes tweaks and modifications that Larian found necessary in adapting it to a video game. For example, the combat system is more in favour of the player than in the tabletop version, to make the game more enjoyable.[9]
Larian Studios teased Baldur's Gate 3 in the week prior to E3 2019.[35] They formally revealed it during Google's presentation on the Stadia platform just ahead of E3, confirming its release for both Windows and Stadia.[36] The tabletop adventure Baldur's Gate: Descent Into Avernus was published by Wizards of the Coast in September 2019, and has been described as a "prequel" to Baldur's Gate 3. The Descent into Avernus adventure takes place roughly 100 years after the events of Baldur's Gate II, and the story of Baldur's Gate 3 takes place immediately following the events of the Descent into Avernus tabletop module.[37] On 5 October 2020, Larian Studios announced the game would be released for macOS in addition to Windows and Stadia.[38] Baldur's Gate 3 runs on Divinity Engine 4.0.[39][40][41]
In March 2024, Swen Vincke announced that Larian Studios would not be producing any DLC or sequels for Baldur's Gate 3, citing the constraints of developing within the D&D ruleset and a desire to "pass the torch to the next developer" and pursue other projects.[42][43]
Release
editBaldur's Gate 3 was originally set to be released in early access on 30 September 2020 before being delayed a week to 6 October.[44][45] The early access version contained only the first act, amounting to approximately 25 hours of content.[46] Additional features and content, including multiplayer functionality and more classes, were added throughout early access.[47]
The version for Stadia was cancelled following the closure of the platform in January 2023.[48] In February 2023, it was announced that Baldur's Gate 3 would be released for Windows, macOS, and PlayStation 5 on 31 August 2023.[49] The PlayStation 5 and macOS versions would be delayed to 6 and 22 September.[50][51] Spike Chunsoft published the PlayStation 5 version in Japan on 21 December 2023.[52][53] An Xbox Series X and Series S version was released on 7 December 2023, which was delayed due to performance issues on the Xbox Series S with splitscreen co-op, which was cut from the Series S version.[54]
Gameplay features like the Magic Mirror, allowing users to change their character's appearance, were added with patches after release.[55] A patch in December 2023 added two new difficulty modes, quality of life enhancements, and a new playable epilogue containing over 3,500 new dialogue lines.[56] A physical version released in May 2024.[57][58]
Reception
editAggregator | Score |
---|---|
Metacritic | (PC) 96/100[59] (PS5) 96/100[60] (XBSX) 99/100[61] |
OpenCritic | 98%[62] |
Publication | Score |
---|---|
Destructoid | 10/10[63] |
Digital Trends | [64] |
Edge | 10/10[65] |
Eurogamer | [66] |
Famitsu | 36/40[67] |
Game Informer | 9.5/10[68] |
GameSpot | 10/10[10] |
GamesRadar | [69] |
GameStar | 95/100[70] |
Hardcore Gamer | 5/5[71] |
HobbyConsolas | 96/100[72] |
IGN | 10/10[73] |
Jeuxvideo.com | 19/20[74] |
MeriStation | 10/10[75] |
NME | [76] |
PC Gamer (US) | 97%[77] |
PC Games (DE) | 10/10[78] |
PCGamesN | 9/10[79] |
PCMag | 5/5[80] |
Polygon | Recommended[81] |
Push Square | 10/10[82] |
TechRadar | [83] |
The Games Machine (Italy) | 9.9/10[84] |
The Guardian | [85] |
VideoGamer.com | 10/10[86] |
Baldur's Gate 3 received "universal acclaim" from critics, according to review aggregator website Metacritic,[59][60][61] with 98% of critics recommending the game on aggregator OpenCritic.[62]
Critics praised the quality of the writing, including the detailed depiction of the Dungeons & Dragons setting of Faerûn;[85][87][88] the intertwined storylines enabling alternate story moments and a large degree of player freedom;[85][88] and the characters, particularly companions, that feel interesting and memorable.[88] Critics also praised the production quality, including the voice acting,[88] character and facial animations,[89] and detailed environments.[89] The game's implementation of the Dungeons & Dragons 5th edition ruleset was well received,[90] although some critics were concerned that the complexity of the system could be daunting for players wholly unfamiliar with the tabletop version of the game.[69][77] The technical performance and its few bugs were highlighted, especially given many vast and complex game systems and interactions.[77] Critics were more lukewarm on the inventory system and some aspects of the user interface, such as needing to micromanage the equipment of multiple characters.[88][additional citation(s) needed]
The Dark Urge character origin received particular critical acclaim, with reviewers drawing parallels to the independent storyline in Fallout: New Vegas and the Malkavian clan in Vampire: The Masquerade — Bloodlines.[91] Polygon's Cass Marshall, among other critics, praised how the internal struggle with intrusive thoughts and their consequences added narrative depth.[92] In TechRadar, Cat Bussell noted that the manifestation of dark urges through dialogue options and appearances of Sceleritas Fel created a distinct sense of loss of control, comparable to horror game experiences.[93] GamesRadar 's Jasmine Gould-Wilson observed that the character's integral connection to the plot reinforced its perceived canonicity and heightened the impact of player choices.[94]
Fraser Brown of PC Gamer called the game "the new pinnacle of the [CRPG] genre",[77] while IGN Portugal called it a "must-play masterpiece that sets a new bar in the RPG universe".[87]
Alex Battaglia of Eurogamer praised the game's performance on PC, and added that "Baldur's Gate 3 launches in a polished state with no game-breaking issues, shaming the technical quality of other big AAA releases".[95]
Sales
editBaldur's Gate 3 became the best-selling game on both Steam and GOG.com on the day of its early access launch.[96] On Steam, the game had about 537,000 concurrent players on release day and peaked at 875,000 two weeks after release.[97][98][99] It sold more than 2.5 million copies during its early access phase.[100] Sales surpassed Larian's expectations,[101] as well as those of Microsoft when considering the Xbox release.[102] By 26 February 2024 the Director of Publishing at Larian, Michael Douse, said the game had sold "way over 10 [million] in a very short space of time".[103] In November 2024, Douse further revealed that the number of daily active users is up 20% over the previous year, which Douse attributed to the release of the official modding support.[104]
Accolades
editIt was selected by Ars Technica,[105] GameSpot,[106] GamesRadar,[107] 3DJuegos,[108][109] PC Gamer,[110] and Screen Rant[111] as their Game of the Year.
Date | Award | Category | Recipient(s) | Result | Ref. |
---|---|---|---|---|---|
2020 | 11th Hollywood Music in Media Awards | Original Song — Video Game | Borislav Slavov (for "Weeping Dawn") | Nominated | [112] |
2021 | 12th Hollywood Music in Media Awards | Original Song — Video Game | Borislav Slavov (for "I Want to Live") | Nominated | [113] |
2023 | Golden Joystick Awards | Best Storytelling | Baldur's Gate 3 | Won | [114][115] |
Best Game Community | Won | ||||
Best Visual Design | Won | ||||
PC Game of the Year | Won | ||||
Studio of the Year | Larian Studios | Won | |||
Best Supporting Performer | Amelia Tyler (Narrator) | Nominated | |||
Neil Newbon (Astarion) | Won | ||||
Ultimate Game of the Year | Baldur's Gate 3 | Won | |||
14th Hollywood Music in Media Awards | Original Score — Video Game | Borislav Slavov | Nominated | [116][117] | |
The Game Awards 2023 | Game of the Year | Baldur's Gate 3 | Won | [118] | |
Best Game Direction | Nominated | ||||
Best Narrative | Nominated | ||||
Best Community Support | Won | ||||
Best Role Playing Game | Won | ||||
Best Multiplayer Game | Won | ||||
Player's Voice | Won | ||||
Best Score and Music | Borislav Slavov | Nominated | |||
Best Performance | Neil Newbon | Won | |||
The Vtuber Awards | Stream Game of The Year | Baldur's Gate 3 | Nominated | [119] | |
The Steam Awards | Game of the Year | Won | [120] | ||
Outstanding Story-Rich Game | Won | ||||
2024 | New York Game Awards | Big Apple Award for Game of the Year | Won | [121][122] | |
Herman Melville Award for Best Writing in a Game | Won | ||||
Statue of Liberty Award for Best World | Nominated | ||||
Tin Pan Alley Award for Best Music in a Game | Nominated | ||||
Great White Way Award for Best Acting in a Game | Amelia Tyler (Narrator) | Nominated | |||
Neil Newbon (Astarion) | Nominated | ||||
27th Annual D.I.C.E. Awards | Game of the Year | Swen Vincke, David Walgrave | Won | [123][124] | |
Role-Playing Game of the Year | Won | ||||
Outstanding Achievement in Game Direction | Swen Vincke | Won | |||
Outstanding Achievement in Game Design | Nick Pechenin, Edouard Imbert, Farhang Namdar | Won | |||
Outstanding Achievement in Character | Astarion (Neil Newbon, Adam Smith, Chrystal Ding, Stephen Rooney) | Nominated | |||
Karlach (Samantha Béart, Adam Smith, Chrystal Ding, Sarah Baylus) | Nominated | ||||
Outstanding Achievement in Story | Adam Smith, Chrystal Ding | Won | |||
The Streamer Awards | Stream Game of the Year | Baldur's Gate 3 | Nominated | [125] | |
35th GLAAD Media Awards | Outstanding Video Game | Won | [126] | ||
24th Game Developers Choice Awards | Game of the Year | Won | [127] | ||
Best Audio | Nominated | ||||
Best Design | Won | ||||
Innovation Award | Nominated | ||||
Best Narrative | Won | ||||
Social Impact Award | Nominated | ||||
Best Technology | Nominated | ||||
Audience Award | Won | ||||
20th British Academy Games Awards | Best Game | Won | [128] | ||
Animation | Longlisted | [129] | |||
Artistic Achievement | Nominated | [130] | |||
Audio Achievement | Longlisted | [129] | |||
Game Design | Longlisted | ||||
Multiplayer | Nominated | [130] | |||
Music | Borislav Slavov | Won | [128] | ||
Narrative | Baldur's Gate 3 | Won | |||
Performer in a Leading Role | Amelia Tyler (Narrator) | Nominated | [130] | ||
Neil Newbon (Astarion) | Nominated | ||||
Samantha Béart (Karlach) | Nominated | ||||
Performer in a Supporting Role | Andrew Wincott (Raphael) | Won | [128] | ||
Tracy Wiles (Jaheira) | Nominated | [130] | |||
Dave Jones (Halsin) | Longlisted | [129] | |||
Technical Achievement | Baldur's Gate 3 | Longlisted | |||
EE Game of the Year | Won | [128] | |||
Webby Awards | Best Game Design | Won | [131] | ||
Best Game Design (People's Voice) | Won | ||||
Independent Creator | Won | ||||
Independent Creator (People's Voice) | Won | ||||
Gayming Awards | Game of the Year | Won | [132] | ||
Readers Award | Won | ||||
Authentic Representation Award | Nominated | ||||
Best LGBTQ Character | Dame Aylin | Nominated | |||
Shadowheart | Won | ||||
Industry Diversity Award | Larian Studios | Nominated | |||
Nebula Awards | Best Game Writing | Adam Smith, Adrienne Law, Baudelaire Welch, Chrystal Ding, Ella McConnell, Ine Van Hamme, Jan Van Dosselaer, John Corcoran, Kevin VanOrd, Lawrence Schick, Martin Docherty, Rachel Quirke, Ruairí Moore, Sarah Baylus, Stephen Rooney, Swen Vincke | Won | [133] | |
Hugo Awards | Best Game or Interactive Work | Baldur's Gate 3 | Won | [134] | |
The Game Awards 2024 | Best Community Support | Won | [135] | ||
The Steam Awards | Labor of Love | Pending | [136] |
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