BMX Simulator is a racing video game designed by Richard Darling[2] and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.[1]

BMX Simulator
Publisher(s)Codemasters
Designer(s)Richard Darling
Composer(s)David Whittaker
Platform(s)Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, Commodore Plus/4, Commodore 16.[1]
Release1986
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

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Gameplay screenshot (Atari 8-bit)

BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.

Reception

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Sinclair User called it "a classy conversion from the Commodore original"[5] and a "full price game in budget clothing".[6]

ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[7]

Legacy

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BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator, by the Oliver Twins. It was later rereleased as BMX Simulator 2.

References

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  1. ^ a b "BMX Simulator". plus4world.powweb.com. Retrieved 11 February 2023.
  2. ^ Hague, James. "The Giant List of Classic Game Programmers".
  3. ^ "Crash Issue 37". Spectrum Computing.
  4. ^ "Archived copy". Archived from the original on 13 February 2012. Retrieved 11 February 2012.{{cite web}}: CS1 maint: archived copy as title (link)
  5. ^ "BMX Simulator Review", Sinclair User, March 1987
  6. ^ "Sinclair User Issue 60". Spectrum Computing.
  7. ^ "ZX Computing March 1987". Spectrum Computing.
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