Naughty Dog

Lead Environment Concept Artist

Naughty Dog Santa Monica, CA

Direct message the job poster from Naughty Dog

Ashley Baker

Ashley Baker

Recruiter @ Naughty Dog | Full-Cycle Recruitment, Talent Acquisition

Why Naughty Dog?

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on a brand-new single player game that we're excited about and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Naughty Dog is looking for an experienced Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You’ll be responsible for creating the captivating environments and props working alongside the Background and Layout Design teams to bring these environments to life.

Who We’re Looking For

  • Communicates with Directors to bring directions to the environment concept team
  • Manages and supports the environment concept team to make sure they get properly tasked and balances their workload, ensuring environment concept team’s wellbeing
  • Manages individual concept artists, to keep their work on schedule
  • Builds and modifies schedule, based on the team and studio needs
  • Maintains a clear and consistent workflow under an established schedule
  • Works closely with Leads, Principals and Directors to keep quality and style consistent across all environments
  • Gives feedback to principals, seniors, and concept artists, to ensure environments are high quality and consistent
  • Provides direction to concept artists for aesthetic and technical considerations and help set the quality bar for environments
  • Understands other department workflows and dependencies related to the environment concept team
  • Monitors the needs for Layout Design, Lighting, Background Art and Foreground Art to ensure clear environments in game
  • Works closely with Background Art and Lighting to create environments that meet artistic requirements
  • Works with principals to improve or solve workflow or pipeline issues and overall create strategies to achieve department goals
  • Had extensive knowledge of the latest game development tools, techniques, and workflows (including internal proprietary tools) and ability to share this with the team
  • As an individual contributor, be able to make environment concepts in the highest quality across the industry


What Skills You Will Use

  • Great capacity of managing the environment concept team in terms of art and building achievable, realistic schedules, according to the needs of the studio
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the game environment and visual language
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
  • At least 8 years of experience as a concept artist, working on at least one AAA title
  • Great capacity to give the team feedback and help set the quality bar
  • Very strong portfolio showing high quality concepts
  • Expertise in concepting environments, high vision concept art, hard-surface props, key-frames and production callouts for games
  • Keen eye and strong foundational art skills to include form, lighting, colors, and composition
  • Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments


Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role may be eligible for bonus and SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.

Please note depending on employment type these benefits may vary.

The estimated base pay range for this role is listed below.

$128,400—$192,600 USD

  • Seniority level

    Mid-Senior level
  • Employment type

    Full-time
  • Job function

    Design, Art/Creative, and Information Technology
  • Industries

    Computer Games

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