Add Firebase to your C project

Power up your C games with our Firebase C SDKs which provide a C interface on top of Firebase SDKs.

Access Firebase entirely from your C code, without having to write any platform-native code. The Firebase SDK also translates many language-specific idioms used by Firebase into an interface more familiar to C developers.

Find out more information about powering up your games with Firebase at our Firebase games page.

Already added Firebase to your C project? Make sure that you're using the latest version of the Firebase C SDK.


Prerequisites

  • Install your preferred editor or IDE, such as Android Studio, IntelliJ, or VS Code.

  • Obtain the Android SDK.

  • Make sure that your project meets these requirements:

  • Set up a physical device or use an emulator to run your app.

    • Emulators must use an emulator image with Google Play.

    • For some C libraries, Google Play services is required on the client device; review the list on this page.

  • Sign into Firebase using your Google account.

Step 2: Create a Firebase project

Before you can add Firebase to your C project, you need to create a Firebase project to connect to your C project. Visit Understand Firebase Projects to learn more about Firebase projects.

Step 3: Register your app with Firebase

To use Firebase in your Android app, you need to register your app with your Firebase project. Registering your app is often called "adding" your app to your project.

  1. Go to the Firebase console.

  2. In the center of the project overview page, click the Android icon () or Add app to launch the setup workflow.

  3. Enter your app's package name in the Android package name field.

  4. (Optional) Enter other app information: App nickname and Debug signing certificate SHA-1.

  5. Click Register app.

Step 4: Add the Firebase configuration file

  1. Click Download google-services.json to obtain your Firebase Android config file.

  2. Open your C project in an IDE, then add your config file to your project:

  3. (Gradle builds only) To enable Firebase services in your C project, add the google-services plugin to your top-level build.gradle file.

    1. Add rules to include the Google Services Gradle plugin. Check that you have Google’s Maven repository, as well.

        buildscript {
      
          repositories {
            // Check that you have the following line (if not, add it):
            google()  // Google's Maven repository
          }
      
          dependencies {
            // ...
      
            // Add the following lines:
            classpath 'com.google.gms:google-services:4.4.2'  // Google Services plugin
            implementation 'com.google.android.gms:18.5.0'
          }
        }
      
        allprojects {
          // ...
      
          repositories {
            // Check that you have the following line (if not, add it):
            google()  // Google's Maven repository
            // ...
          }
        }
      
    2. Apply the Google Services Gradle plugin:

        apply plugin: 'com.android.application'
        // Add the following line:
        apply plugin: 'com.google.gms.google-services'  // Google Services plugin
      
        android {
          // ...
        }
      
  4. You're done with set up tasks in the Firebase console. Continue to Add Firebase C SDKs below.

Step 5: Add Firebase C SDKs

The steps in this section are an example of how to add supported Firebase products to your Firebase C project.

  1. Download the Firebase C SDK, then unzip the SDK somewhere convenient.

    The Firebase C SDK is not platform-specific, but it does contain platform-specific libraries.

  2. In your project's gradle.properties file, specify the location of the unzipped SDK:

    systemProp.firebase_cpp_sdk.dir=full-path-to-SDK
    
  3. To your project's settings.gradle file, add the following content:

    def firebase_cpp_sdk_dir = System.getProperty('firebase_cpp_sdk.dir')
    
    gradle.ext.firebase_cpp_sdk_dir = "$firebase_cpp_sdk_dir"
    includeBuild "$firebase_cpp_sdk_dir"
    
  4. To your module (app-level) Gradle file (usually app/build.gradle), add the following content.
    Include the library dependencies for the Firebase products that you want to use in your app.

    Analytics enabled

    android.defaultConfig.externalNativeBuild.cmake {
    arguments "-DFIREBASE_CPP_SDK_DIR=$gradle.firebase_cpp_sdk_dir"
    }
    
    # Add the dependencies for the Firebase products you want to use in your app
    # For example, to use Analytics, Firebase Authentication, and Firebase Realtime Database
    apply from: "$gradle.firebase_cpp_sdk_dir/Android/firebase_dependencies.gradle"
    firebaseCpp.dependencies {
      analytics
      auth
      database
    }
    

    Analytics not enabled

    android.defaultConfig.externalNativeBuild.cmake {
    arguments "-DFIREBASE_CPP_SDK_DIR=$gradle.firebase_cpp_sdk_dir"
    }
    
    # Add the dependencies for the Firebase products you want to use in your app
    # For example, to use Firebase Authentication and Firebase Realtime Database
    apply from: "$gradle.firebase_cpp_sdk_dir/Android/firebase_dependencies.gradle"
    firebaseCpp.dependencies {
      auth
      database
    }
    
  5. To your project's CMakeLists.txt file, add the following content.
    Include the libraries for the Firebase products that you want to use in your app.

    Analytics enabled

    # Add Firebase libraries to the target using the function from the SDK.
    add_subdirectory(${FIREBASE_CPP_SDK_DIR} bin/ EXCLUDE_FROM_ALL)
    
    # The Firebase C   library `firebase_app` is required,
    # and it must always be listed last.
    
    # Add the Firebase SDKs for the products you want to use in your app
    # For example, to use Analytics, Firebase Authentication, and Firebase Realtime Database
    set(firebase_libs
      firebase_analytics
      firebase_auth
      firebase_database
      firebase_app
    )
    target_link_libraries(${target_name} "${firebase_libs}")
    

    Analytics not enabled

    # Add Firebase libraries to the target using the function from the SDK.
    add_subdirectory(${FIREBASE_CPP_SDK_DIR} bin/ EXCLUDE_FROM_ALL)
    
    # The Firebase C   library `firebase_app` is required,
    # and it must always be listed last.
    
    # Add the Firebase SDKs for the products you want to use in your app
    # For example, to use Firebase Authentication and Firebase Realtime Database
    set(firebase_libs
      firebase_auth
      firebase_database
      firebase_app
    )
    target_link_libraries(${target_name} "${firebase_libs}")
    
  6. Sync your app to ensure that all dependencies have the necessary versions.

  7. If you added Analytics, run your app to send verification to Firebase that you've successfully integrated Firebase. Otherwise, you can skip the verification step.

    Your device logs will display the Firebase verification that initialization is complete. If you ran your app on an emulator that has network access, the Firebase console notifies you that your app connection is complete.

You’re all set! Your C app is registered and configured to use Firebase services.

Available libraries

Learn more about the C Firebase libraries in the reference documentation and in our open-source SDK release on GitHub.

Available libraries for Android (using CMake)

Note that C libraries for Apple platforms are listed on the Apple platforms (iOS ) version of this setup page.

Firebase product Library references
(firebaseCpp.dependencies
for build.gradle file)
Library references
(firebase_libs
for CMakeLists.txt file)
AdMob admob firebase_admob
(required) firebase_analytics
(required) firebase_app
Analytics analytics firebase_analytics
(required) firebase_app
App Check appCheck firebase_app_check
(required) firebase_app
Authentication auth firebase_auth
(required) firebase_app
Cloud Firestore firestore firebase_firestore
(required) firebase_auth
(required) firebase_app
Cloud Functions functions firebase_functions
(required) firebase_app
Cloud Messaging messaging firebase_messaging
(recommended) firebase_analytics
(required) firebase_app
Cloud Storage storage firebase_storage
(required) firebase_app
Dynamic Links dynamicLinks firebase_dynamic_links
(recommended) firebase_analytics
(required) firebase_app
Realtime Database database firebase_database
(required) firebase_app
Remote Config remoteConfig firebase_remote_config
(recommended) firebase_analytics
(required) firebase_app

Additional information for mobile setup

Get NDK crash reports

Firebase Crashlytics supports crash reporting for apps using Android native libraries. To learn more, see Get Android NDK crash reports.

Custom build systems

Firebase provides the script generate_xml_from_google_services_json.py to convert google-services.json to .xml resources that you can include in your project. This script applies the same transformation that the Google Play services Gradle plugin performs when building Android applications.

If you don't build using Gradle (for example, you use ndk-build, makefiles, Visual Studio, etc.), you can use this script to automate the generation of Android String Resources.

ProGuard

Many Android build systems use ProGuard for builds in Release mode to shrink application sizes and protect Java source code.

If you use ProGuard, you'll need to add the files in libs/android/*.pro corresponding to the Firebase C libraries that you're using in your ProGuard configuration.

For example, with Gradle, if you're using Google Analytics, your build.gradle file would look like:

android {
  // ...
  buildTypes {
    release {
      minifyEnabled true
      proguardFile getDefaultProguardFile('your-project-proguard-config.txt')
      proguardFile file(project.ext.your_local_firebase_sdk_dir   "/libs/android/app.pro")
      proguardFile file(project.ext.your_local_firebase_sdk_dir   "/libs/android/analytics.pro")
      // ...  and so on, for each Firebase C   library that you're using
    }
  }
}

Google Play services requirement

Most Firebase C libraries require Google Play services to be on the client's Android device. If a Firebase C library returns kInitResultFailedMissingDependency on initialization, it means Google Play services is not available on the client device (meaning that it needs to be updated, reactivated, permissions fixed, etc.). The Firebase library cannot be used until the situation on the client device is corrected.

You can find out why Google Play services is unavailable on the client device (and try to fix it) by using the functions in google_play_services/availability.h.

The following table lists whether Google Play services is required on a client device for each supported Firebase product.

Firebase C Library Google Play services required on client device?
AdMob Not required (usually)
Analytics Not required
Authentication Required
Cloud Firestore Required
Cloud Functions Required
Cloud Messaging Required
Cloud Storage Required
Dynamic Links Required
Realtime Database Required
Remote Config Required

AdMob and Google Play services

Most versions of the Google Mobile Ads SDK for Android can work properly without Google Play services on the client device. However, if you're using the com.google.android.gms:play-services-ads-lite dependency, instead of the standard com.google.firebase:firebase-ads dependency listed above, Google Play services is required.

AdMob initialization will only return kInitResultFailedMissingDependency when both the following are true:

  • Google Play services is unavailable on the client device.
  • You're using com.google.android.gms:play-services-ads-lite.

Set up a desktop workflow (beta)

When you're creating a game, it's often much easier to test your game on desktop platforms first, then deploy and test on mobile devices later in development. To support this workflow, we provide a subset of the Firebase C SDKs which can run on Windows, macOS, Linux, and from within the C editor.

  1. For desktop workflows, you need to complete the following:

    1. Configure your C project for CMake.
    2. Create a Firebase project
    3. Register your app (iOS or Android) with Firebase
    4. Add a mobile-platform Firebase configuration file
  2. Create a desktop version of the Firebase configuration file:

    • If you added the Android google-services.json file — When you run your app, Firebase locates this mobile file, then automatically generates a desktop Firebase config file (google-services-desktop.json).

    • If you added the iOS GoogleService-Info.plist file — Before you run your app, you need to convert this mobile file to a desktop Firebase config file. To convert the file, run the following command from the same directory as your GoogleService-Info.plist file:

      generate_xml_from_google_services_json.py --plist -i GoogleService-Info.plist

    This desktop config file contains the C project ID that you entered in the Firebase console setup workflow. Visit Understand Firebase Projects to learn more about config files.

  3. Add Firebase SDKs to your C project.

    The steps below serve as an example of how to add any supported Firebase product to your C project. In this example, we walk through adding Firebase Authentication and Firebase Realtime Database.

    1. Set your FIREBASE_CPP_SDK_DIR environment variable to the location of the unzipped Firebase C SDK.

    2. To your project's CMakeLists.txt file, add the following content, including the libraries for the Firebase products that you want to use. For example, to use Firebase Authentication and Firebase Realtime Database:

      # Add Firebase libraries to the target using the function from the SDK.
      add_subdirectory(${FIREBASE_CPP_SDK_DIR} bin/ EXCLUDE_FROM_ALL)
      
      # The Firebase C   library `firebase_app` is required,
      # and it must always be listed last.
      
      # Add the Firebase SDKs for the products you want to use in your app
      # For example, to use Firebase Authentication and Firebase Realtime Database
      set(firebase_libs firebase_auth firebase_database firebase_app)
      target_link_libraries(${target_name} "${firebase_libs}")
      
  4. Run your C app.

Available libraries (desktop)

The Firebase C SDK includes desktop workflow support for a subset of features, enabling certain parts of Firebase to be used in standalone desktop builds on Windows, macOS, and Linux.

Firebase product Library references (using CMake)
App Check firebase_app_check
(required) firebase_app
Authentication firebase_auth
(required) firebase_app
Cloud Firestore firebase_firestore
firebase_auth
firebase_app
Cloud Functions firebase_functions
(required) firebase_app
Cloud Storage firebase_storage
(required) firebase_app
Realtime Database firebase_database
(required) firebase_app
Remote Config firebase_remote_config
(required) firebase_app

Firebase provides the remaining desktop libraries as stub (non-functional) implementations for convenience when building for Windows, macOS, and Linux. Therefore, you don't need to conditionally compile code to target the desktop.

Realtime Database desktop

The Realtime Database SDK for desktop uses REST to access your database, so you must declare the indexes that you use with Query::OrderByChild() on desktop or your listeners will fail.

Additional information for desktop setup

Windows libraries

For Windows, library versions are provided based on the following:

  • Build platform: 32-bit (x86) vs 64-bit (x64) mode
  • Windows runtime environment: Multithreaded / MT vs Multithreaded DLL /MD
  • Target: Release vs Debug

Note that the following libraries were tested using Visual Studio 2015 and 2017.

When building C desktop apps on Windows, link the following Windows SDK libraries to your project. Consult your compiler documentation for more information.

Firebase C Library Windows SDK library dependencies
App Check advapi32, ws2_32, crypt32
Authentication advapi32, ws2_32, crypt32
Cloud Firestore advapi32, ws2_32, crypt32, rpcrt4, ole32, shell32
Cloud Functions advapi32, ws2_32, crypt32, rpcrt4, ole32
Cloud Storage advapi32, ws2_32, crypt32
Realtime Database advapi32, ws2_32, crypt32, iphlpapi, psapi, userenv
Remote Config advapi32, ws2_32, crypt32, rpcrt4, ole32

macOS libraries

For macOS (Darwin), library versions are provided for the 64-bit (x86_64) platform. Frameworks are also provided for your convenience.

Note that the macOS libraries have been tested using Xcode 13.3.1.

When building C desktop apps on macOS, link the following to your project:

  • pthread system library
  • CoreFoundation macOS system framework
  • Foundation macOS system framework
  • Security macOS system framework
  • GSS macOS system framework
  • Kerberos macOS system framework
  • SystemConfiguration macOS system framework

Consult your compiler documentation for more information.

Linux libraries

For Linux, library versions are provided for 32-bit (i386) and 64-bit (x86_64) platforms.

Note that the Linux libraries were tested using GCC 4.8.0, GCC 7.2.0, and Clang 5.0 on Ubuntu.

When building C desktop apps on Linux, link the pthread system library to your project. Consult your compiler documentation for more information. If you're building with GCC 5 or later, define -D_GLIBCXX_USE_CXX11_ABI=0.

Next steps