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User:OTUAustinOligario/Gaming computer

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Gaming computers are specialized personal computers designed for playing video games. Gaming computers typically differ from mainstream computers by using high-performance video cards and high core-count central processing units that sacrifice power efficiency for raw performance. Gaming PCs are also used for other demanding tasks such as video editing.[1] Many gamers and computer enthusiasts choose to overclock their CPU(s) and GPU(s) in order to gain extra performance. The added power draw needed to overclock either processing unit often requires additional cooling, using upgraded air cooling or water cooling.[2]

Hardware Components

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As with the majority of modern computers, gaming computers are most notably defined by the following components within its system:

These components, along side others[7], are what build a gaming computer and the performance of these components classify it within the gaming category.[8]

Use Cases

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Gaming

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The most popular use case of a gaming computer is to play video games. These games take advantage of your processor and graphics card in order to compute the functions needed to display the game. The better the performance of these components, the better response you'll get back whilst running the games.[9]

Video/Photo Editing

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Another popular use case of a gaming computer is to edit videos and photos. Due to the performance of the computer, a gaming computer is found to carry out the editing of videos and photos quite well.[8]

Live Streaming

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Live streaming involves capturing the output of your graphics card and broadcasting it over the internet for others to see. Typically, these streams of data are processed live and display the desktop environment within a video playback platform. [10]

References

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  1. ^ Andronico, By Michael (2021-01-05). "Why you should get into PC gaming — and where to start". CNN Underscored. Retrieved 2021-04-20.
  2. ^ "CPU Cooler: Liquid Cooling Vs Air Cooling". Intel. Retrieved 2021-04-20.
  3. ^ Kuck, David J. (©1978-). The structure of computers and computations. New York: Wiley. ISBN 0-471-02716-2. OCLC 3844990. {{cite book}}: Check date values in: |date= (help)
  4. ^ Barron, E. T.; Glorioso, R. M. (1973). "A micro controlled peripheral processor". Conference record of the 6th annual workshop on Microprogramming - MICRO 6. College Park, Maryland, United States: ACM Press: 122–128. doi:10.1145/800203.806247.
  5. ^ "ram". dictionary.cambridge.org. Retrieved 2021-04-20.
  6. ^ Patterson, David A. (2005). Computer organization and design : the hardware/software interface. John L. Hennessy (3rd ed ed.). Amsterdam. ISBN 1-55860-604-1. OCLC 56213091. {{cite book}}: |edition= has extra text (help)CS1 maint: location missing publisher (link)
  7. ^ Gilster, Ron (2001). PC hardware : a beginner's guide. New York: Osborne/McGraw-Hill. ISBN 0-07-219440-5. OCLC 49570189.
  8. ^ a b Taspinar, Y (11-17, 2020). "Prediction of Computer Type Using Benchmark Scores of Hardware Units" (PDF). SELCUK UNIVERSITY JOURNAL OF ENGINEERING SCIENCES. 1: 7. {{cite journal}}: Check date values in: |date= (help)
  9. ^ Long, Daniel; Morkos, Beshoy; Ferguson, Scott (2021-01-27). "Toward Quantifiable Evidence of Excess' Value Using Personal Gaming Desktops". Journal of Mechanical Design. 143 (031712). doi:10.1115/1.4049520. ISSN 1050-0472.
  10. ^ Johnson, Mark R.; Woodcock, Jamie (2019-02-23). "'It's like the gold rush': the lives and careers of professional video game streamers on Twitch.tv". Information, Communication & Society. 22 (3): 336–351. doi:10.1080/1369118X.2017.1386229. ISSN 1369-118X.